Difference between revisions of "Ring of intelligence"

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m (there's no need to explain the nitty gritty, it's too much)
 
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==Desirability==
 
==Desirability==
Good for spellcasters. Having +6 intelligence has the following effects:
+
Good for spellcasters. While +6 intelligence will always be worse than a [[ring of wizardry]] for decreasing failure rate, intelligence also increases [[spell power]]. Having more power means that spells are more effective, which is always useful.
* Reduces [[spell failure]] by an amount equal to <1 level of each spell school>, when excluding [[Spellcasting]] itself.
 
* Increases [[spell power]]. Power is multiplied by <code>Int / 10</code>, where +6 intelligence adds to this factor. Note that this is before a [[Spell_Power#Step_down|stepdown]].
 
For spell failure, a [[ring of wizardry]] is always better, but wizardry has no effect on power. Having more power means that spells are more effective, which is always useful.  
 
  
They're nearly useless for characters who don't cast spells, except to prevent [[stat zero]] from intelligence drain.
+
Can also be used to prevent [[stat zero]] from having 0 intelligence. Other than that, it's useless for those who can't cast spells.
  
 
==History==
 
==History==

Latest revision as of 19:43, 24 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of intelligence
Icon Ring of intelligence.png
A ring that increases the intelligence of its wearer.

A +6 ring of intelligence affects the intelligence of the wearer.

Desirability

Good for spellcasters. While +6 intelligence will always be worse than a ring of wizardry for decreasing failure rate, intelligence also increases spell power. Having more power means that spells are more effective, which is always useful.

Can also be used to prevent stat zero from having 0 intelligence. Other than that, it's useless for those who can't cast spells.

History

  • Prior to 0.27, you could find rings of intelligence with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25, enchantment values ranged from 2 to 6 (positive and negative).
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry