Difference between revisions of "Chain of Chaos"
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{{flavour|Creates an arc of pure chaos, striking nearby creatures with unpredictable effects. The arc can touch upon the caster without harming them.}} | {{flavour|Creates an arc of pure chaos, striking nearby creatures with unpredictable effects. The arc can touch upon the caster without harming them.}} | ||
− | '''Chain of Chaos''' is a spell which has a wide variety of possible effects, | + | '''Chain of Chaos''' is a spell which has a wide variety of possible effects, much like the [[chaos]] weapon brand. It hits a nearby target, usually (but not always) the nearest target. It then "arcs" to another nearby target with reduced power. It can arc multiple times before grounding out, and it can affect the same creature multiple times in 1 cast. Arcs can hit the caster, but have no effect. |
{{monsters with spell}} | {{monsters with spell}} | ||
+ | |||
+ | It can also be caused by the [[Mace of Variability]]. | ||
+ | __NOTOC__ | ||
+ | ==Possible Effects== | ||
+ | The list of possible effects is as follows, rounded to the nearest tenth:<ref>{{source ref|0.30.1|beam.cc|613}}</ref> | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! '''Effect''' || '''Probability''' || '''Effect''' || '''Probability''' | ||
+ | |- | ||
+ | !colspan=2|Damaging !! colspan=2|Status | ||
+ | |- | ||
+ | |Fire || 13.9% | ||
+ | |[[Confusion]] || 2.8% | ||
+ | |- | ||
+ | |Cold || 13.9% | ||
+ | |[[Slow]] || 2% | ||
+ | |- | ||
+ | |Electricity || 13.9% | ||
+ | |[[Haste]] || 2% | ||
+ | |- | ||
+ | |Poison || 13.9% | ||
+ | |[[Agility]] || 2% | ||
+ | |- | ||
+ | |Negative Energy || 13.9% | ||
+ | |[[Banishment]] || 1% | ||
+ | |- | ||
+ | |Holy || 6.9% | ||
+ | |[[Teleportation]] || 1% | ||
+ | |- | ||
+ | |Acid || 1% | ||
+ | |[[Paralysis]] || 1% | ||
+ | |- | ||
+ | |[[Wand of light|Light]]|| 1% | ||
+ | |[[Petrify]]ing || 1% | ||
+ | |- | ||
+ | |[[Damnation]] || 1% | ||
+ | |[[Berserk]] || 1% | ||
+ | |- | ||
+ | |[[Sticky Flame]] || 1% | ||
+ | |[[Polymorph]] || 1% | ||
+ | |- | ||
+ | |[[Mindburst]]|| 1% | ||
+ | | [[Might]] || 0.8% | ||
+ | |- | ||
+ | | || | ||
+ | |Healing || 0.8% | ||
+ | |- | ||
+ | | || | ||
+ | |[[Potion of resistance|Resistance]] || 0.8% | ||
+ | |- | ||
+ | | || | ||
+ | |[[Ensnare]] || 0.8% | ||
+ | |} | ||
+ | |||
+ | Compared to chaos attacks, this spell also has a chance to heal or [[ensnare]] the target. | ||
+ | |||
+ | For damaging effects (Fire, Cold, etc.), Psyche deals 3d8.33 damage on a direct hit with this spell, and the Mace of Variability deals from 3d17 to 3d25.<ref>{{source ref|0.30.1|spl-damage.cc|514}} {{source ref|0.30.1|mon-cast.cc|1145}}<br>Psyche has 5 [[HD]], so her power is 5*4 = 20.</ref> | ||
==Strategy== | ==Strategy== | ||
− | Like chaos weapons, Chain of Chaos has a chance to [[paralyse]] or [[banish]] you. Both are incredibly deadly effects, | + | Like chaos weapons, Chain of Chaos has a chance to [[paralyse]] or [[banish]] you. Both are incredibly deadly effects, so avoid Psyche as much as possible. |
==History== | ==History== |
Latest revision as of 14:54, 14 August 2023
Creates an arc of pure chaos, striking nearby creatures with unpredictable effects. The arc can touch upon the caster without harming them. |
Chain of Chaos is a spell which has a wide variety of possible effects, much like the chaos weapon brand. It hits a nearby target, usually (but not always) the nearest target. It then "arcs" to another nearby target with reduced power. It can arc multiple times before grounding out, and it can affect the same creature multiple times in 1 cast. Arcs can hit the caster, but have no effect.
The following enemies cast Chain of Chaos:
- @ Psyche
It can also be caused by the Mace of Variability.
Possible Effects
The list of possible effects is as follows, rounded to the nearest tenth:[1]
Effect | Probability | Effect | Probability |
---|---|---|---|
Damaging | Status | ||
Fire | 13.9% | Confusion | 2.8% |
Cold | 13.9% | Slow | 2% |
Electricity | 13.9% | Haste | 2% |
Poison | 13.9% | Agility | 2% |
Negative Energy | 13.9% | Banishment | 1% |
Holy | 6.9% | Teleportation | 1% |
Acid | 1% | Paralysis | 1% |
Light | 1% | Petrifying | 1% |
Damnation | 1% | Berserk | 1% |
Sticky Flame | 1% | Polymorph | 1% |
Mindburst | 1% | Might | 0.8% |
Healing | 0.8% | ||
Resistance | 0.8% | ||
Ensnare | 0.8% |
Compared to chaos attacks, this spell also has a chance to heal or ensnare the target.
For damaging effects (Fire, Cold, etc.), Psyche deals 3d8.33 damage on a direct hit with this spell, and the Mace of Variability deals from 3d17 to 3d25.[2]
Strategy
Like chaos weapons, Chain of Chaos has a chance to paralyse or banish you. Both are incredibly deadly effects, so avoid Psyche as much as possible.
History
- In 0.27, this spell was given to Psyche.
- In 0.22, the Mace of Variability was reworked to cast this spell on melee attacks.
- This spell was added in 0.14. Initially, Chain of Chaos was given to chaos champions, but it was replaced with another spell before the release. Chain of Chaos became a Xom effect instead.
References
- ↑ beam.cc:613 (0.30.1)
- ↑ spl-damage.cc:514 (0.30.1) mon-cast.cc:1145 (0.30.1)
Psyche has 5 HD, so her power is 5*4 = 20.