Difference between revisions of "Conjure Ball Lightning"
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− | {{spell info}} | + | {{spell info}}{{AttackSpell |
+ | |name=Conjure Ball Lightning | ||
+ | |formula = 3 x 3d(5*power/24 - 2.5) | ||
+ | |maxdmg = 3 x 1d9 [[fire]] | ||
+ | |maxsp = 200 | ||
+ | |range = LOS | ||
+ | |target = Special | ||
+ | |tohit = Never misses | ||
+ | |special = Creates 3 ball lightnings;<br>Explodes in 2-3 tile radius}} | ||
'''Conjure Ball Lightning''' is a level 6 [[Air Magic]]/[[Conjurations]] spell which brings into existence 3 temporary instances | '''Conjure Ball Lightning''' is a level 6 [[Air Magic]]/[[Conjurations]] spell which brings into existence 3 temporary instances | ||
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Each ball lightning will individually home in on any existing, [[invisible|visible]] creature, exploding when in range. They will also explode if destroyed. Each ball lightning deals <code>3d(5 * pow/24 - 2.5)</code> electricity damage (min. 3d6),<ref>{{source ref|0.30.0|mon-explode.cc|77}}</ref><ref>{{source ref|0.30.0|spl-summoning.cc|803}}</ref> in a 2 or 3 tile radius (same chance). | Each ball lightning will individually home in on any existing, [[invisible|visible]] creature, exploding when in range. They will also explode if destroyed. Each ball lightning deals <code>3d(5 * pow/24 - 2.5)</code> electricity damage (min. 3d6),<ref>{{source ref|0.30.0|mon-explode.cc|77}}</ref><ref>{{source ref|0.30.0|spl-summoning.cc|803}}</ref> in a 2 or 3 tile radius (same chance). | ||
− | Like [[ | + | Like [[Orbs of Destruction]] and player-created [[cloud]]s, ball lightnings dissipate when out of the player's [[LOS]]. However, the explosions themselves will hit monsters outside LOS. |
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==Strategy== | ==Strategy== | ||
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*Ball lightnings cannot see invisible. Casting the spell against an invisible enemy will simply cause your summons to wander aimlessly and ineffectively. If your target is, or has turned, invisible, you can always fire a projectile at a ball lightning to trigger detonation; this will result in all ball lightnings in range being triggered also. | *Ball lightnings cannot see invisible. Casting the spell against an invisible enemy will simply cause your summons to wander aimlessly and ineffectively. If your target is, or has turned, invisible, you can always fire a projectile at a ball lightning to trigger detonation; this will result in all ball lightnings in range being triggered also. | ||
*Only [[:Category:Electricity resistance|very few, specific creatures]] have electricity resistance, making this a great all-around spell for area attacks on large numbers of creatures. It's especially suited for attacking creatures who are adjacent to or surrounding the player (since the attack is relatively harmless to the player with rElec). | *Only [[:Category:Electricity resistance|very few, specific creatures]] have electricity resistance, making this a great all-around spell for area attacks on large numbers of creatures. It's especially suited for attacking creatures who are adjacent to or surrounding the player (since the attack is relatively harmless to the player with rElec). | ||
+ | |||
+ | ==Monster Version== | ||
+ | The monster version functions similarly to the player version, though they can create 2-5 ball lightnings, and that monster-created ball lightnings do not dissipate when out of the monster's LOS. | ||
+ | |||
+ | {{monsters with spell}} | ||
== History == | == History == |
Revision as of 03:04, 17 August 2023
Conjure Ball Lightning | |
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Level | 6 |
School1 | Air |
School2 | Conjuration |
Source(s) | Book of Chaos Book of the Spheres |
Casting noise | 6 |
Spell noise | 25 |
Power Cap | 200 |
Flags | Selfench |
Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.
The magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding. |
Spell Details | |
---|---|
Damage Formula | 3 x 3d(5*power/24 - 2.5) |
Max Damage | 3 x 1d9 fire |
Max Power | 200 |
Range | LOS |
Targeting | Special |
To-hit | Never misses |
Special | Creates 3 ball lightnings; Explodes in 2-3 tile radius |
Conjure Ball Lightning is a level 6 Air Magic/Conjurations spell which brings into existence 3 temporary instances of ball lightning.
Each ball lightning will individually home in on any existing, visible creature, exploding when in range. They will also explode if destroyed. Each ball lightning deals 3d(5 * pow/24 - 2.5)
electricity damage (min. 3d6),[1][2] in a 2 or 3 tile radius (same chance).
Like Orbs of Destruction and player-created clouds, ball lightnings dissipate when out of the player's LOS. However, the explosions themselves will hit monsters outside LOS.
Strategy
Electricity resistance is highly recommended unless you want YASD. If you lack a reliable source of rElec (potions of resistance will work in a pinch, but not for general, repeated use), strongly consider choosing a different spell.
If you decide to use CBL anyways, cast it only in where there is no other alternative and use these precautions: your target should be at the furthest possible range, with no nearby enemies (or plants); the enemy should ideally not be able to blink, summon, or use ranged attacks or spells (any of which might prematurely set off the ball lightnings); the player should move backwards right after casting, to get out of range; should the target be destroyed, the player should remain at a safe distance until all ball lightnings have detonated.
Tips & Tricks
- Ball lightning only has 1-2 HP, so you can intentionally detonate one with virtually any non-elemental attack. Stones and Magic Darts work well.
- Plants, fungi, and bushes (but not trees) will attract ball lightning, reducing the spell's effectiveness. When possible, lure your intended target away from any such harmless creatures.
- Ball lightnings cannot see invisible. Casting the spell against an invisible enemy will simply cause your summons to wander aimlessly and ineffectively. If your target is, or has turned, invisible, you can always fire a projectile at a ball lightning to trigger detonation; this will result in all ball lightnings in range being triggered also.
- Only very few, specific creatures have electricity resistance, making this a great all-around spell for area attacks on large numbers of creatures. It's especially suited for attacking creatures who are adjacent to or surrounding the player (since the attack is relatively harmless to the player with rElec).
Monster Version
The monster version functions similarly to the player version, though they can create 2-5 ball lightnings, and that monster-created ball lightnings do not dissipate when out of the monster's LOS.
The following enemies cast Conjure Ball Lightning:
- & Lom Lobon (3 x 3d25 damage)
The following enemies may be able to cast Conjure Ball Lightning, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
- Prior to 0.26, the spell could conjure 2-5 instances of ball lightning, formula
min(2 + pow / 100 + random2(pow / 50 + 1), 5)
, but damage was always 3d20. Also, random pandemonium lords couldn't cast this spell. - Prior to 0.14, CBL was a level 7 spell and all ball lightnings were permanently confused.
- Prior to 0.10, ball lightnings had no duration after which they would explode.
References
- ↑ mon-explode.cc:77 (0.30.0)
- ↑ spl-summoning.cc:803 (0.30.0)