Difference between revisions of "Creeping inferno"

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'''Creeping infernos''' are fragile entities that explode into [[Fire Storm]]s (8d8.25 damage) when killed. They are found naturally in [[Gehenna]], or created by [[stoker]]s.
 
'''Creeping infernos''' are fragile entities that explode into [[Fire Storm]]s (8d8.25 damage) when killed. They are found naturally in [[Gehenna]], or created by [[stoker]]s.
  
They move like [[lurking horror]]s. Every turn, if a creeping inferno is in your [[line of sight]], it can only move if <code>distance < 1d(LOS_range + 1) - 1</code>.<ref>{{source ref|0.30.1|mon-act.cc|579}}</ref> So when encountered at the edge of LOS, it is likely to not move, but the closer you get, the more likely it is to charge at you.
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They move like [[lurking horror]]s. Every turn, if a creeping inferno is in your [[line of sight]], it can only move if <code>distance <= 1d(LOS_range + 1) - 1</code>.<ref>{{source ref|0.30.1|mon-act.cc|579}}</ref> So when encountered at the edge of LOS, it is likely to not move, but the closer you get, the more likely it is to charge at you.
  
 
==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 12:46, 30 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
creeping inferno *Creeping inferno.png
HP 1-2
HD 15
XP 0
Speed 14
AC 0
EV 10
Will 10
Attack1 1 (hit: plain)


Resistances rF+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Small
Type creeping inferno, creeping inferno
Flags Flying
Insubstantial
No experience gain
A formless mass of ancient fire, bound by heat and malevolence. The slightest disturbance will destroy the bonds holding it together and unleash a fire storm. It longs for that release, yet seems reluctant to move while being observed.

Useful Info

Creeping infernos are fragile entities that explode into Fire Storms (8d8.25 damage) when killed. They are found naturally in Gehenna, or created by stokers.

They move like lurking horrors. Every turn, if a creeping inferno is in your line of sight, it can only move if distance <= 1d(LOS_range + 1) - 1.[1] So when encountered at the edge of LOS, it is likely to not move, but the closer you get, the more likely it is to charge at you.

Tips & Tricks

  • Just about any attack, such as javelins or any number of spells, will take one out.

History

  • Creeping infernos were added in 0.28.

References

  1. mon-act.cc:579 (0.30.1)