|A formless mass of negative energy, bound to bring terrible torment once the forces holding it together dissolve. The alien presence of intruders to the Abyss is sure to unravel it, yet it seems perversely drawn toward them; still, it seems somehow reluctant to move while being observed.|
Lurking horrors are orbs of potent negative energy which are simultaneously attracted to and repulsed by you. If you come across one at the edge of your line of sight it will usually stop moving until you can no longer see it, at which point it will track you like a wandering mushroom. The closer you get to it, however, the more likely it is to start chasing you, seeking to kamikaze into you like a ballistomycete spore. Should it crash into something or take any sort of damage, it will immediately burst, tormenting everything it can see. They can be found in the Abyss.
Tips & Tricks
- Characters with torment resistance can simply ignore them. Anyone else can attempt to leave them behind, as the shifting nature of the Abyss may cut off their ability to pursue you. However, if you have to turn around due to a dead end or a dangerous opponent you wish to flee, you'll almost certainly have to deal with the thing.
- If you can damage it beyond your line of sight, you can kill it safely. Lee's Rapid Deconstruction and Fireball can accomplish this if cast around a blind corner, as can a wand of iceblast. Be aware that most spells of this sort are noisy and may attract other forms of unwanted attention.
- If there are no corners nearby, you can limit your line of sight with a scroll of fog. Remember that you can cast spells and zap wands through opaque clouds using Shift-<Direction>.
Lurking horrors were added in 0.12.