Difference between revisions of "Scroll of teleportation"
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| In [[the Abyss]] (even when carrying the Orb) || 8-19 turns | | In [[the Abyss]] (even when carrying the Orb) || 8-19 turns | ||
|} | |} | ||
− | + | The duration is always a whole number of turns. Note that the time spent reading the scroll counts towards the timer. Say that you 1. read a scroll (1.0 turn passed), 2. [[wait]] (2.0 turns passed), then 3. wait again (3.0 turns passed). In this case, you can be teleported ''as soon as the second wait'', as that action brings you to 3.0 turns passed (the minimum tele duration is 3 turns). | |
− | Note that the | ||
Teleports send you to any random location on the floor, that 1. you can move to, 2. does not contain a dangerous [[cloud]], and 3. not part of certain [[vault]]s. This includes the tile you are currently on. | Teleports send you to any random location on the floor, that 1. you can move to, 2. does not contain a dangerous [[cloud]], and 3. not part of certain [[vault]]s. This includes the tile you are currently on. | ||
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If you already have the {{lightBlue|Tele}} status, then using another scroll will cancel it. | If you already have the {{lightBlue|Tele}} status, then using another scroll will cancel it. | ||
{{crawlquote|You feel strangely stable.}} | {{crawlquote|You feel strangely stable.}} | ||
+ | |||
+ | ===Order of Events=== | ||
+ | On the turn you teleport, the following happen, in order: | ||
+ | # You get the full effect of whatever action you did. | ||
+ | # You are teleported instantly to the new destination | ||
+ | # You [[wait]] for the time of the action | ||
+ | |||
+ | For example, if you 1. read the scroll (1.0 turn), 2. wait (2.0 turns), and 3. cast [[Fireball]] (3.0 turns), you can be teleported on the turn you cast Fireball. If you teleport, you'll get the effect of Fireball, then teleport, then wait 1.0 turn in the new location. | ||
+ | |||
+ | Another example. Going up the stairs takes 2.5 turns, or 3.5 turns when counting the turn to read the scroll. However, stair travel is split into "going up" (1.0 turn) and "already up" (1.5 turns). The sequence is: 1. read (1.0 turn), 2. going up (2.0 turns), and 3. already up (3.5 turns). So if you start going up the starts immediately after reading the scroll, you always get to go to the new floor before teleporting. | ||
==Strategy== | ==Strategy== | ||
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*A [[potion of cancellation]] will also end a teleport (along with any other effects you may have). | *A [[potion of cancellation]] will also end a teleport (along with any other effects you may have). | ||
**Monsters with [[Quicksilver Bolt]] can also cancel your teleportation, whenever you'd like it or not. | **Monsters with [[Quicksilver Bolt]] can also cancel your teleportation, whenever you'd like it or not. | ||
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==History== | ==History== |
Revision as of 04:52, 4 October 2023
A scroll that translocates the reader to a random position after a short delay. |
Reading a scroll of teleportation will cause the player to teleport to a random location after several turns have passed.
Useful Info
When read, it inflicts the Tele status if you don't already have it.
You feel strangely unstable.
After a set duration, you will be teleported. This duration (in decaAut, a.k.a "turns") depends on where you are and if you have the Orb status:[1]
Circumstance | Duration |
---|---|
Normal | 3-5 turns |
In the Realm of Zot or when carrying the Orb | 8-14 turns |
In the Abyss (even when carrying the Orb) | 8-19 turns |
The duration is always a whole number of turns. Note that the time spent reading the scroll counts towards the timer. Say that you 1. read a scroll (1.0 turn passed), 2. wait (2.0 turns passed), then 3. wait again (3.0 turns passed). In this case, you can be teleported as soon as the second wait, as that action brings you to 3.0 turns passed (the minimum tele duration is 3 turns).
Teleports send you to any random location on the floor, that 1. you can move to, 2. does not contain a dangerous cloud, and 3. not part of certain vaults. This includes the tile you are currently on.
If you already have the Tele status, then using another scroll will cancel it.
You feel strangely stable.
Order of Events
On the turn you teleport, the following happen, in order:
- You get the full effect of whatever action you did.
- You are teleported instantly to the new destination
- You wait for the time of the action
For example, if you 1. read the scroll (1.0 turn), 2. wait (2.0 turns), and 3. cast Fireball (3.0 turns), you can be teleported on the turn you cast Fireball. If you teleport, you'll get the effect of Fireball, then teleport, then wait 1.0 turn in the new location.
Another example. Going up the stairs takes 2.5 turns, or 3.5 turns when counting the turn to read the scroll. However, stair travel is split into "going up" (1.0 turn) and "already up" (1.5 turns). The sequence is: 1. read (1.0 turn), 2. going up (2.0 turns), and 3. already up (3.5 turns). So if you start going up the starts immediately after reading the scroll, you always get to go to the new floor before teleporting.
Strategy
- Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away, or even into a whole new can of worms!
- A potion of cancellation will also end a teleport (along with any other effects you may have).
- Monsters with Quicksilver Bolt can also cancel your teleportation, whenever you'd like it or not.
History
- Prior to 0.19, scrolls of teleportation worked normally in The Realm of Zot, before picking up the Orb of Zot.
- Prior to 0.17, it was possible to perform controlled teleports.
- Prior to 0.17, there was a 20% chance that the Abyss would not add time to teleportation.
- Prior to 0.13, controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation.
References
- ↑ spl-transloc.cc:837 (0.30.1)
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |