Difference between revisions of "Scroll of teleportation"

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{{version030}}
 
 
 
{{item
 
{{item
 
  |itemtype=Scroll
 
  |itemtype=Scroll
 
  |name=Scroll of teleportation
 
  |name=Scroll of teleportation
 
  |cost=30
 
  |cost=30
|weight=2.0
 
 
}}
 
}}
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{{flavour|A scroll that translocates the reader to a random position after a short delay.}}
  
{{flavour|Reading the words on this scroll translocates you to a random position after a short delay.}}
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Reading a '''scroll of teleportation''' will cause the player to [[teleport]] to a random location after several turns have passed.
  
Reading a '''scroll of teleportation''' will cause the player to become "strangely unstable" and then [[teleport]] to a random location several turns later. The actual duration depends on several circumstances:
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==Useful Info==
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When read, it inflicts the {{lightBlue|Tele}} status if you don't already have it.
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{{crawlquote|You feel strangely unstable.}}
  
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After a set duration, you will be teleported. This duration (in [[decaAut]], a.k.a "turns") depends on where you are and if you have the '''Orb''' status:<ref>{{source ref|0.30.1|spl-transloc.cc|837}}</ref>
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Circumstance || Duration
 
! Circumstance || Duration
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| Normal || 3-5 turns
 
| Normal || 3-5 turns
 
|-
 
|-
| [[Teleport control]] active<br>whether it will work or not|| Adds 1-3 turns
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| In [[the Realm of Zot]] or when carrying [[Orb of Zot|the Orb]] || 8-14 turns
 
|-
 
|-
| In [[the Abyss]] || 4/5 chance to add 5-14 turns
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| In [[the Abyss]] (even when carrying the Orb) || 8-19 turns
|-
 
| Carrying [[Orb of Zot|the Orb]] || Outside the Abyss, adds 5-9 turns.
 
 
|}
 
|}
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The duration is always a whole number of turns. Note that the time spent reading the scroll counts towards the timer. Say that you 1. read a scroll (1.0 turn passed), 2. [[wait]] (2.0 turns passed), then 3. wait again (3.0 turns passed). In this case, you can be teleported ''as soon as the second wait'', as that action brings you to 3.0 turns passed, and the minimum duration is 3 turns.
  
Alternatively, you can read one while waiting for a teleport to kick in to negate that teleport and keep yourself in place.
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Teleports send you to any random location on the floor, that 1. you can move to, 2. does not contain a dangerous [[cloud]], and 3. not part of certain [[vault]]s. This includes the tile you are currently on.
  
[[teleport control|Teleport control]] allows the player to pick his destination. However, he may only select a known tile: one that has been previously seen or one that has been revealed to him by a [[scroll of magic mapping]], [[Ashenzari]]'s terrain detection, or the [[Good_mutations#Passive Mapping|Passive Mapping]] [[mutation]].  
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If you already have the {{lightBlue|Tele}} status, then using another scroll will cancel it.
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{{crawlquote|You feel strangely stable.}}
  
==See Also==
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===Order of Events===
*[[Wand of teleportation]]
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On the turn you teleport, the following happen, in order:
*[[Deck of emergency#Warpwright card|Warpwright card]]
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# You get the full effect of whatever action you did.
*[[Deck of transport#Portal card|Portal card]]
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# You are teleported instantly to the new destination
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# You [[wait]] for the time of the action
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For example, say you cast [[Fireball]] with the Tele status. If you teleport, you get the effects of Fireball, then teleport, then wait 1.0 turn in the post-teleport location.
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==Strategy==
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*Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away, or even into a whole new can of worms!
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*A [[potion of cancellation]] will also end a teleport (along with any other effects you may have).
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**Monsters with [[Quicksilver Bolt]] can also cancel your teleportation, whenever you'd like it or not.
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*"[[Identification|Blind reading]]" a scroll of teleport is safe if you are on a cleared level, or if on the [[stairs|upstairs]] going to cleared level.
  
 
==History==
 
==History==
Prior to [[0.13]] controlled teleports did not have a longer delay.  In older versions, the Orb did not add time to teleportation.
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*Prior to [[0.19]], scrolls of teleportation worked normally in [[The Realm of Zot]], before picking up the Orb of Zot.
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*Prior to [[0.17]], it was possible to perform [[controlled teleport]]s.
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*Prior to [[0.17]], there was a 20% chance that the Abyss would not add time to teleportation.
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*Prior to [[0.13]], controlled teleports did not have a longer delay.  In older versions, the Orb did not add time to teleportation.
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==References==
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<references/>
  
[[Category:Crystal Ball Articles]]
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{{scrolls}}

Revision as of 22:02, 4 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of teleportation
Icon Scroll of teleportation.png
A scroll that translocates the reader to a random position after a short delay.

Reading a scroll of teleportation will cause the player to teleport to a random location after several turns have passed.

Useful Info

When read, it inflicts the Tele status if you don't already have it.

You feel strangely unstable.

After a set duration, you will be teleported. This duration (in decaAut, a.k.a "turns") depends on where you are and if you have the Orb status:[1]

Circumstance Duration
Normal 3-5 turns
In the Realm of Zot or when carrying the Orb 8-14 turns
In the Abyss (even when carrying the Orb) 8-19 turns

The duration is always a whole number of turns. Note that the time spent reading the scroll counts towards the timer. Say that you 1. read a scroll (1.0 turn passed), 2. wait (2.0 turns passed), then 3. wait again (3.0 turns passed). In this case, you can be teleported as soon as the second wait, as that action brings you to 3.0 turns passed, and the minimum duration is 3 turns.

Teleports send you to any random location on the floor, that 1. you can move to, 2. does not contain a dangerous cloud, and 3. not part of certain vaults. This includes the tile you are currently on.

If you already have the Tele status, then using another scroll will cancel it.

You feel strangely stable.

Order of Events

On the turn you teleport, the following happen, in order:

  1. You get the full effect of whatever action you did.
  2. You are teleported instantly to the new destination
  3. You wait for the time of the action

For example, say you cast Fireball with the Tele status. If you teleport, you get the effects of Fireball, then teleport, then wait 1.0 turn in the post-teleport location.

Strategy

  • Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away, or even into a whole new can of worms!
  • A potion of cancellation will also end a teleport (along with any other effects you may have).
    • Monsters with Quicksilver Bolt can also cancel your teleportation, whenever you'd like it or not.
  • "Blind reading" a scroll of teleport is safe if you are on a cleared level, or if on the upstairs going to cleared level.

History

  • Prior to 0.19, scrolls of teleportation worked normally in The Realm of Zot, before picking up the Orb of Zot.
  • Prior to 0.17, it was possible to perform controlled teleports.
  • Prior to 0.17, there was a 20% chance that the Abyss would not add time to teleportation.
  • Prior to 0.13, controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation.

References

Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability