Difference between revisions of "Natasha"

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{{monster info}}
{{monster
 
|name=Natasha
 
|glyph={{Magenta|h}}
 
|tile=[[File:Natasha.png]]
 
|flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=1
 
|meat={{Clean corpse}}
 
|xp=35
 
|holiness={{Natural}}
 
|magic_resistance=24
 
|hp_range=15
 
|avg_hp=15
 
|armour_class=2
 
|evasion=12
 
|habitat=Land
 
|speed= 10 (move: 80%)
 
|size={{little}}
 
|item_use={{Starting equipment}}<br>{{Open doors}}
 
|attack1=10 ({{Claw type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=5
 
|extra_hp=0
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=felid
 
|species=felid
 
}}
 
{{Flavour|A magical cat. Once a powerful wizard's familiar, Natasha was abandoned after he was consumed by the necromantic forces he sought to control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer that crosses her path.
 
----
 
“It dooth appéere that there is in Cats as in all other kindes of beasts, a certaine reason and language wherby they vnderstand one another. But as touching this Grimmalkin: I take rather to be an Hagat or a VVitch then a Cat. For witches haue gone often in that likenes, And therof hath come the prouerb as trew as common, that a Cat hath nine liues, that is to say, a witch may take on her a Cats body nine times.”<br>
 
-William Baldwin, “Beware the Cat”, 1584}}
 
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==Useful Info==
 
==Useful Info==
'''Natasha''' is a [[unique]] [[felid (monster)|felid]] wizard. Although not very durable, she is fast and capable of summoning a variety of [[demon#Tier-5 Demons|imps]] to her aid, as well as inflicting irresistible damage at any range and disabling you with [[status effect]]s. On top of all that, she has three lives; when killed, she will respawn elsewhere on the floor twice before finally dying.
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'''Natasha, Servant of Life and Death''' is a [[unique]] [[felid (monster)|felid]] wizard. Although not very durable, she is fast and capable of [[Call Imp|summoning imps]] to her aid, as well as inflicting irresistible damage at any range and disabling you with [[status effect]]s. On top of all that, she has three lives; when killed, she will respawn elsewhere on the floor twice before finally dying for good.
  
 
==Location==
 
==Location==
*[[The Dungeon]]:3-6
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*[[The Dungeon]]:2-4
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Magic Dart]] (3d4)
 
|slot2=[[Slow]] {{Enchpower|Slow|12}}
 
|slot3=''none''
 
|slot4=[[Call Imp]]
 
|slot5=''none''
 
|slot6=[[Mephitic Cloud]]
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Natasha's spell set can be devastating to a low-level character, particularly due to [[Mephitic Cloud]]. While her durability is low enough that most characters will be able to beat her in a straight fight, starting the fight confused will greatly reduce your chance of success. If she hits you with Mephitic Cloud and you don't have [[poison]] resistance or [[clarity]], get out of its area of effect immediately.
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*Her summons can quickly turn the fight into a disastrous situation. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her. Remember that summons will vanish as soon as the summoner is defeated (even if she still has extra lives.)
*The threat level of her imps is very variable. [[Crimson imp]]s are mostly harmless. [[White imp]]s are capable of dealing significant [[cold]] damage. [[Shadow imp]]s are capable of raising the dead and hitting you with [[negative energy]] damage. [[Iron imp]]s are serious threats in melee. In all cases, however, it is easier to kill Natasha than to try to kill off her summons, as they will all die once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her.
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*Natasha can wield wands and has been known to spawn with a [[wand of polymorph]] in addition to her own Slow spell. Be cautious if you have low [[willpower]].
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*If you are trying to track her down after she's respawned in an otherwise cleared-out level, consider reading any previously discarded [[scroll of noise|scrolls of noise]] or even deliberately setting off an [[alarm trap]] to help draw her out.
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**If you hear an "angry hissing noise", then she's within earshot and will be coming your way momentarily.
  
 
==Trivia==
 
==Trivia==
Although never explicitly stated, the [[unrand]] [[dagger]] [[Morg]] once belonged to a "powerful mage called [[Boris]]" who "got lost in the Dungeon while seeking the Orb." This strongly suggests that Natasha was once the unique [[lich]] Boris' familiar, making the pair into one of ''Crawl'''s [http://en.wikipedia.org/wiki/The_Rocky_and_Bullwinkle_Show sneakier pop culture references.]
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Although never explicitly stated, the (now removed) [[unrand]] [[dagger]] [[Morg]] once belonged to a "powerful mage called [[Boris]]" who "got lost in the Dungeon while seeking the Orb." Given Natasha's flavour text, this strongly suggests that Natasha was once the unique [[lich]] Boris' familiar, making the pair into one of ''Crawl'''s [http://en.wikipedia.org/wiki/The_Rocky_and_Bullwinkle_Show sneakier pop culture references.]
  
 
==History==
 
==History==
Natasha was added in [[0.14]].
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*Prior to [[0.30]], [[Call Imp]] created either [[crimson imp]]s, [[white imp]]s, [[shadow imp]]s, or [[iron imp]]s. They were replaced by the spear wielding [[cerulean imp]].
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*Prior to [[0.18]], Natasha became weaker upon revival.
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*Prior to [[0.16]], Natasha knew [[Mephitic Cloud]].
 +
*Natasha was added in [[0.14]].

Latest revision as of 23:58, 18 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Natasha hNatasha.png
HP 9-20
HD 3
XP 35
Speed 10 (move: 80%)
AC 2
EV 12
Will 20
Attack1 10 (claw: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Little
Type felid, felid
Flags
See invisible
Speaks
Warm-blooded
Unique
Female
A magical cat. Once a powerful wizard's familiar, Natasha was abandoned after her master was consumed by the very necromantic forces he sought to control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer who crosses her path.

This cat doesn't have nine lives, but just one death isn't going to be enough to put her down for good.


“It dooth appéere that there is in Cats as in all other kindes of beasts, a certaine reason and language wherby they vnderstand one another. But as touching this Grimmalkin: I take rather to be an Hagat or a VVitch then a Cat. For witches haue gone often in that likenes, And therof hath come the prouerb as trew as common, that a Cat hath nine liues, that is to say, a witch may take on her a Cats body nine times.”
-William Baldwin, “Beware the Cat”, 1584

Useful Info

Natasha, Servant of Life and Death is a unique felid wizard. Although not very durable, she is fast and capable of summoning imps to her aid, as well as inflicting irresistible damage at any range and disabling you with status effects. On top of all that, she has three lives; when killed, she will respawn elsewhere on the floor twice before finally dying for good.

Location

Spells

Spell set I
Slot1 Magic Dart (3d4) Wizard flag
Slot2 Slow Wizard flag
Slot3 Call Imp Wizard flag

Tips & Tricks

  • Her summons can quickly turn the fight into a disastrous situation. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her. Remember that summons will vanish as soon as the summoner is defeated (even if she still has extra lives.)
  • Natasha can wield wands and has been known to spawn with a wand of polymorph in addition to her own Slow spell. Be cautious if you have low willpower.
  • If you are trying to track her down after she's respawned in an otherwise cleared-out level, consider reading any previously discarded scrolls of noise or even deliberately setting off an alarm trap to help draw her out.
    • If you hear an "angry hissing noise", then she's within earshot and will be coming your way momentarily.

Trivia

Although never explicitly stated, the (now removed) unrand dagger Morg once belonged to a "powerful mage called Boris" who "got lost in the Dungeon while seeking the Orb." Given Natasha's flavour text, this strongly suggests that Natasha was once the unique lich Boris' familiar, making the pair into one of Crawl's sneakier pop culture references.

History