Difference between revisions of "Wand of flame"

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{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
 
  |name = Wand of flame
 
  |name = Wand of flame
  |weight = 10.0
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  |weight =
 
}}
 
}}
{{flavour|A magical device which throws little bits of flame.}}
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{{flavour|A magical device which throws little puffs of flame.}}
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{{AttackSpell
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|name=Throw Flame
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|formula = 2d(4+pow/10)
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|maxdmg = 2d9 Fire
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|maxsp = 50
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|range = 7
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|target = Beam
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|tohit = 8+Power/10
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|special = pow = 15 + 3.5 * Evocations}}
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A '''wand of flame''' fires [[Throw Flame|flames]] at an opponent. When used by a player, it deals <code>2d(5.5 + 0.35 * [[Evocations]])</code> fire damage (capped at 2d9).
  
A '''wand of flame''' has the same effect as the spell [[Throw Flame]], but its power is based on your [[Evocations]] skill (15+2.5×Evocations). This wand may have at most 48 charges.
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[[Artificer]]s will start with a wand of flame with 15 charges.
 
 
Like other sources of fire, if it crosses a pool of water it will create a [[cloud]] of steam.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. You'll need a [[wand of fire]], [[wand of fireball]], or a lucky shot from a [[wand of random effects]] for that.
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*This wand effectively duplicates the old [[Throw Flame]] spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
 
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*Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam. Use this to take out [[electric eel]]s or other waterborne creatures, like [[list of merfolk|merfolk]]. Even at low skill, steam clouds can block vision and deal significant damage.
Use this to take out [[electric eels]] even at low skill; the steam will block vision while damaging them.
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*Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s.
  
 
==History==
 
==History==
Prior to [[0.16]], this wand could hold up to 24 charges.
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*Prior to [[0.16]], this wand could hold up to 24 charges.
  
 
{{wands}}
 
{{wands}}

Latest revision as of 04:10, 1 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of flame
Icon Wand of flame.png
A magical device which throws little puffs of flame.
Spell Details
Damage Formula 2d(4+pow/10)
Max Damage 2d9 Fire
Max Power 50
Range 7
Targeting Beam
To-hit 8+Power/10
Special pow = 15 + 3.5 * Evocations

A wand of flame fires flames at an opponent. When used by a player, it deals 2d(5.5 + 0.35 * Evocations) fire damage (capped at 2d9).

Artificers will start with a wand of flame with 15 charges.

Tips & Tricks

  • This wand effectively duplicates the old Throw Flame spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
  • Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam. Use this to take out electric eels or other waterborne creatures, like merfolk. Even at low skill, steam clouds can block vision and deal significant damage.
  • Although it does produce fire, wands of flame are not powerful enough to burn trees.

History

  • Prior to 0.16, this wand could hold up to 24 charges.
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph