Difference between revisions of "Ancient zyme"
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==Useful Info== | ==Useful Info== | ||
− | '''Ancient zymes''' are pestilential floating things which inflict [[sickness]] by their mere presence. | + | '''Ancient zymes''' are pestilential floating things which inflict [[sickness]] by their mere presence. Thankfully, they are not especially durable. They can be found in [[the Abyss]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *[[ | + | *The duration of sickness depends on how long the zyme remains in LOS, so destroying it quickly will make sickness less of an issue. |
− | + | *[[Undead]] and [[nonliving]] characters are immune to the passive sickness and can largely ignore ancient zymes. For everyone else, a [[potion of cancellation]] or [[Elyvilon]]'s Purification ability will remove the status if necessary. | |
==History== | ==History== | ||
− | Ancient zymes were added in [[0.12]]. | + | *Prior to [[0.28]], ancient zymes could [[see invisible]]. |
+ | *[[Sickness]] was made more difficult to deal with in [[0.27]]. | ||
+ | *Ancient zymes were added in [[0.12]]. |
Latest revision as of 20:57, 21 December 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ancient zyme x ![]() | |
---|---|
HP | 34-70 |
HD | 8 |
XP | 327 |
Speed | 10 |
AC | 6 |
EV | 6 |
Will | 60 |
Attack1 | 16 (hit: plain) |
Attack2 | 16 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Non-living |
Size | Medium |
Type | ancient zyme, ancient zyme |
Flags | Flying |
A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence. |
Useful Info
Ancient zymes are pestilential floating things which inflict sickness by their mere presence. Thankfully, they are not especially durable. They can be found in the Abyss.
Tips & Tricks
- The duration of sickness depends on how long the zyme remains in LOS, so destroying it quickly will make sickness less of an issue.
- Undead and nonliving characters are immune to the passive sickness and can largely ignore ancient zymes. For everyone else, a potion of cancellation or Elyvilon's Purification ability will remove the status if necessary.
History
- Prior to 0.28, ancient zymes could see invisible.
- Sickness was made more difficult to deal with in 0.27.
- Ancient zymes were added in 0.12.