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{{spell info}}
  
'''Summon Small Mammal''' is a [[Summonings]] spell which summons one weak monster. [[Summoner]]s start with this spell memorized.
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'''Summon Small Mammal''' is a [[Summonings]] spell which summons one weak monster.  
  
==Effect==
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[[Summoner]]s start with this spell memorized.
One small mammal is summoned. Higher [[spell power]] can result in a stronger mammal.
 
  
Possible summons:
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==Useful Info==
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One small mammal is summoned. Possible summons include:
 
:{{monsterlink|Rat}} - Low damage and fragile, but better than nothing.
 
:{{monsterlink|Rat}} - Low damage and fragile, but better than nothing.
 
:{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage.
 
:{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage.
 
:{{monsterlink|Quokka}} - Decent damage and HP. Good all-round early on.
 
:{{monsterlink|Quokka}} - Decent damage and HP. Good all-round early on.
  
There is a <code>1 - 10 / <power></code> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.28.0|spl-summoning.cc|99}}</ref>
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Higher [[spell power]] can result in a stronger mammal. There is a <code>1 - 10 / <power></code> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.30.1|spl-summoning.cc|106}}</ref>
  
Duration of the summon is around 27 turns; it does not depend on the spell power. There is a summon cap of 2.
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Duration of the summon is around 27 turns; it does not depend on spell power.
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There is a summon cap of 2; additional summons will cause the oldest to very quickly time out.
  
 
==Strategy==
 
==Strategy==
*Summon Small Mammal is only a level 1 spell, but it stays useful for a short while in the early-game. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the [[Ecumenical Temple]]. Even after the spell loses its killing power, it is still a cheap and useful means of making a disposable ally -- even having an ally block an enemy for a single turn is enough to let you gain some distance before heading upstairs.
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Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates [[summon]]s, it can remain useful for a while longer:
*Summon Small Mammal also comboes well with [[Inner Flame]]; having an ally carry the enchantment gives you more control over where the explosion takes place (and therefore more leeway to escape the blast radius).
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*By swapping places with a summon, you create a space, avoiding [[attacks of opportunity]] in the process. This can let you [[pillar dance]] any 10-speed melee enemy.
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*Even if you have no serious plans to summon things, this spell can be ''very'' effective when combined with a [[scroll of immolation]] (or the [[Inner Flame]] spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & [[Lair]].
  
 
==Monster Version==
 
==Monster Version==
A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a [[river rat]] or a quokka with equal chances.<ref>{{source ref|0.28.0|mon-cast.cc|5648}}</ref>
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A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a [[river rat]] with equal chances.<ref>{{source ref|0.30.1|mon-cast.cc|5798}}</ref>
  
 
{{monsters with spell}}
 
{{monsters with spell}}

Latest revision as of 14:45, 15 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Summon small mammal.png Summon Small Mammal
Level 1
School1 Summoning
Source(s) Book of Callings
Book of Cantrips
Casting noise 1
Spell noise 0
Power Cap 25
Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.

Summon Small Mammal is a Summonings spell which summons one weak monster.

Summoners start with this spell memorized.

Useful Info

One small mammal is summoned. Possible summons include:

r Rat.png Rat - Low damage and fragile, but better than nothing.
b Bat.png Bat - Extremely fast and evasive, but does virtually no damage.
r Quokka.png Quokka - Decent damage and HP. Good all-round early on.

Higher spell power can result in a stronger mammal. There is a 1 - 10 / <power> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.[1]

Duration of the summon is around 27 turns; it does not depend on spell power.

There is a summon cap of 2; additional summons will cause the oldest to very quickly time out.

Strategy

Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates summons, it can remain useful for a while longer:

  • By swapping places with a summon, you create a space, avoiding attacks of opportunity in the process. This can let you pillar dance any 10-speed melee enemy.
  • Even if you have no serious plans to summon things, this spell can be very effective when combined with a scroll of immolation (or the Inner Flame spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & Lair.

Monster Version

A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a river rat with equal chances.[2]

The following enemies cast Summon Small Mammal:

History

  • Prior to 0.28, this spell had a summon cap of 4.
  • Prior to 0.14, this spell could also summon grey rats, and had a summon cap of three.
  • Prior to 0.13, this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
  • Prior to 0.12, a more powerful version of the spell known as Vampire Summon was used by vampires, vampire knights, and deep elf summoners. It summoned 3-5 mammals (with orange rats in place of quokkas).
  • In 0.6, it was nerfed again, limiting the effect to at most two summoned creatures, and green rats and orange rats were removed from the spell's possible results.
  • Prior to to 0.4.3, this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons.

References