Difference between revisions of "Discord"

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==Useful Info==
 
==Useful Info==
All susceptible monsters who fail a [[willpower]] test will be [[frenzied]]. Frenzy turns monsters "neutral", causing them to attack the nearest creature. Additionally, monsters will gain [[haste]] and [[might]] for the duration. Frenzy is not equivalent to [[berserk]], so monsters can still cast spells, and they won't be [[slow]]ed after a frenzy.  
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All susceptible monsters who fail a [[willpower]] test will be [[frenzied]]. Frenzy turns monsters "neutral", causing them to attack the nearest creature. Additionally, monsters will gain [[haste]] and [[might]] for the duration, and can't cast spells. Monsters are [[slow]]ed for a brief time afterwards.
  
This spell can affect all monsters with low enough willpower, including [[nonliving]], [[:Category:Plant holiness|plant]], and [[Monster intelligence|mindless]] creatures.
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This spell can affect all monsters with low enough willpower, including [[nonliving]], [[:Category:Plant holiness|plant]], and [[Monster intelligence|mindless]] creatures. This spell will affect [[allies]], though it will not affect allies which you can never harm (such as [[Fedhas]] plants or [[Demonic Guardian]]s).
  
 
Like other "mass enchantments", Discord has an [[enchantment power]] multiplier of x1.5.<ref>{{source ref|0.30.0|beam.cc|1785}}</ref> See the [[Willpower#Resisting enchantments|Willpower]] article for more details on enchantment power.
 
Like other "mass enchantments", Discord has an [[enchantment power]] multiplier of x1.5.<ref>{{source ref|0.30.0|beam.cc|1785}}</ref> See the [[Willpower#Resisting enchantments|Willpower]] article for more details on enchantment power.
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===Tips & tricks===
 
===Tips & tricks===
 
* After frenzying a pack of monsters, you'll usually want to get away, fast. You don't want to be swarmed by a pack of hasted and mighted monsters.
 
* After frenzying a pack of monsters, you'll usually want to get away, fast. You don't want to be swarmed by a pack of hasted and mighted monsters.
* Frenzied monsters can attack others ''even if they aren't in your [[LOS]]''. For example, you can use [[Dispersal]] to teleport frenzied monsters around the whole level, causing monsters to fight each other from a safe distance. This is unlike a great majority of things in DCSS.
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* Frenzied monsters can attack others ''even if they aren't in your [[LOS]]''. For example, you can use [[Dispersal]] to teleport frenzied monsters around the whole level, causing monsters to fight each other on the other side of the floor. This is unlike a great majority of things in DCSS.
 
* Unaffected monsters do not usually target their former allies, unless they themselves get attacked by them. Coupled with the increased damage and speed, it is possible for a frenzied [[vault guard]] to walk up to several mighty dragons and slaughter them one by one.
 
* Unaffected monsters do not usually target their former allies, unless they themselves get attacked by them. Coupled with the increased damage and speed, it is possible for a frenzied [[vault guard]] to walk up to several mighty dragons and slaughter them one by one.
 
* If you need to stop frenzy, you can dispel it with [[Yara's Violent Unravelling]] or a [[wand of quicksilver]].
 
* If you need to stop frenzy, you can dispel it with [[Yara's Violent Unravelling]] or a [[wand of quicksilver]].
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==History==
 
==History==
*Prior to [[0.28]], Discord could not affect sleeping monsters, and did not haste or might creatures which weren't [[natural]] holiness. You would not get XP when a frenzied monster died. Also, gods which hated attacking neutral monsters would forbid attacking a frenzied one.
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*Prior to [[0.28]], Discord could not affect sleeping monsters, and did not haste or might creatures which weren't [[natural]] holiness. You would not get XP when a frenzied monster died. Also, gods which hated attacking neutral monsters would forbid attacking a frenzied one. In 0.28, frenzy can be dispelled again.
*In [[0.27]] only, Discord's frenzy could not be dispelled.
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*In [[0.27]], Discord's frenzy could not be dispelled.
*Discord was added in [[0.13]]
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*Discord was added in [[0.13]].
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 05:09, 16 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Discord.png Discord
Level 8
School1 Hexes
Source(s) Book of Chaos
The Unrestrained Analects
Casting noise 6
Spell noise 0
Power Cap 200
Flags Wl check, Area, Hasty
Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.

Discord is a level 8 Hexes spell that attempts to frenzy all monsters in your line of sight.

Useful Info

All susceptible monsters who fail a willpower test will be frenzied. Frenzy turns monsters "neutral", causing them to attack the nearest creature. Additionally, monsters will gain haste and might for the duration, and can't cast spells. Monsters are slowed for a brief time afterwards.

This spell can affect all monsters with low enough willpower, including nonliving, plant, and mindless creatures. This spell will affect allies, though it will not affect allies which you can never harm (such as Fedhas plants or Demonic Guardians).

Like other "mass enchantments", Discord has an enchantment power multiplier of x1.5.[1] See the Willpower article for more details on enchantment power.

This spell is hated by Cheibriados, who will impose penance on any player casting it.

Strategy

Discord is a great spell against groups of enemies. Some monsters may resist the spell, but they'll usually be torn apart by their frenzied brethren. Even in the lategame, you'll face packs of low-moderate will monsters, such as ogre bands, deep troll packs, and draconians in Zot. The Vaults:5 entry is also a great target for Discord.

Tips & tricks

  • After frenzying a pack of monsters, you'll usually want to get away, fast. You don't want to be swarmed by a pack of hasted and mighted monsters.
  • Frenzied monsters can attack others even if they aren't in your LOS. For example, you can use Dispersal to teleport frenzied monsters around the whole level, causing monsters to fight each other on the other side of the floor. This is unlike a great majority of things in DCSS.
  • Unaffected monsters do not usually target their former allies, unless they themselves get attacked by them. Coupled with the increased damage and speed, it is possible for a frenzied vault guard to walk up to several mighty dragons and slaughter them one by one.
  • If you need to stop frenzy, you can dispel it with Yara's Violent Unravelling or a wand of quicksilver.
  • You get full XP from frenzied monsters - both when a frenzied monster dies, and when a frenzy monster kills others.

External Links

History

  • Prior to 0.28, Discord could not affect sleeping monsters, and did not haste or might creatures which weren't natural holiness. You would not get XP when a frenzied monster died. Also, gods which hated attacking neutral monsters would forbid attacking a frenzied one. In 0.28, frenzy can be dispelled again.
  • In 0.27, Discord's frenzy could not be dispelled.
  • Discord was added in 0.13.

References

  1. beam.cc:1785 (0.30.0)