Difference between revisions of "Portal Projectile"

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{{version014}}
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{{version031}}
{{Spell
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{{flavour|Teleports a fired or thrown missile at a targeted enemy.}}
|name=Portal Projectile
 
|level=2
 
|school1={{Translocations}}
 
|school2=
 
|school3=
 
|castingnoise=2
 
|spellnoise=see [[Noise#Ranged_combat|ranged combat noise]]
 
|sources=<div>
 
*[[Book of Spatial Translocations]]
 
</div>
 
}}
 
  
{{Flavour|This spell teleports a fired or thrown missile directly to its target, greatly increasing its accuracy (but not damage).}}
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Portal Projectile is a monster-only spell which performs a single [[smite-targeting|smite-targeted]] ranged attack with their wielded ranged weapon.  Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile.
  
'''Portal Projectile''' is a level 2 [[Translocations]] spell which grants your ranged weapons [[smite]]-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between, and with substantially increased accuracy. Alternatively, it allows you to teleport any item in your possession with similar targeting.
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{{monsters with spell}}
  
All [[wall]]s block Portal Projectile, even if you can see through them.
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==History==
 
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{{spell
==Strategy==
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|name=Portal Projectile
*Its low spell level makes it easy for most characters to master. Any player focused on ranged attacks can benefit from it.
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|level=3
*This spell has the same delay as a ranged attack, except for when you fail to cast it.
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|school1=Translocations
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
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|school2=Hexes
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
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|sources=<div>[[Book of the Hunter]]<br>[[Book of Weapons]]</div>
*The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a corpse out and then casting [[Corpse Rot]], or [[Ignite Poison]].
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|castingnoise=3
*While most ammo brands will still function as normal with this spell, the [[returning]] and [[penetration]] brands are disabled.
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|spellnoise=0
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|power cap=50}}
  
==Monster Version==
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*Prior to [[0.31]], Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by [[Dimensional Bullseye]].
The following monsters can cast Portal Projectile:
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*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
*{{monsterlink|Naga sharpshooter}}
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*Prior to [[0.20]], Portal Projectile was pure Translocations.
*{{monsterlink|Vashnia}}
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*Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast.
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*Prior to [[0.5.1]], the spell range wasn't full LOS.

Latest revision as of 18:49, 21 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Teleports a fired or thrown missile at a targeted enemy.

Portal Projectile is a monster-only spell which performs a single smite-targeted ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent walls (but not iron grates or statues) will block Portal Projectile.

The following enemies cast Portal Projectile:

History

Portal projectile.png Portal Projectile
Level 3
School1 Translocations
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
Power Cap 50
  • Prior to 0.31, Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by Dimensional Bullseye.
  • Prior to 0.27, Portal Projectile's duration could be ended prematurely.
  • Prior to 0.20, Portal Projectile was pure Translocations.
  • Prior to 0.14, the spell wasn't duration-based, instead launching one projectile per cast.
  • Prior to 0.5.1, the spell range wasn't full LOS.