Difference between revisions of "Dragon's Call"
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==Useful Info== | ==Useful Info== | ||
− | When cast, you gain the | + | When cast, you gain the {{White|Dragoncall}} status. As long as it lasts, and if you have enough MP, dragons are summoned adjacent to hostile targets in your [[line of sight]]. Possible summons include, in order of power: |
:{{monsterlink|Fire dragon}} | :{{monsterlink|Fire dragon}} | ||
:{{monsterlink|Ice dragon}} | :{{monsterlink|Ice dragon}} | ||
Line 15: | Line 15: | ||
For worshippers of [[good god]]s, [[shadow dragon]]s are replaced with [[storm dragon]]s or [[iron dragon]]s. | For worshippers of [[good god]]s, [[shadow dragon]]s are replaced with [[storm dragon]]s or [[iron dragon]]s. | ||
− | One dragon is summoned at a time. Time between summons is <code>2 + 1d5 + <number of summons> * 5</code> | + | One dragon is summoned at a time. Time between summons is <code>2 + 1d5 + <number of summons> * 5</code> [[aut]], where 'number of summons' only includes currently living summons from this spell.<ref>{{source ref|0.31.0|spl-summoning.cc|463}}</ref> Each summon costs 2-3 MP. Upon each summon, a loud noise is increased at the caster's location. These dragons are summoned close to your enemies and don't need to be [[t]]old to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragons are summoned (but the Dragoncall status is retained). |
Higher [[spell power]] may increase the duration of the spell (not the summons) and result in stronger dragons. | Higher [[spell power]] may increase the duration of the spell (not the summons) and result in stronger dragons. | ||
− | Dragon's Call's duration is <code>14 + 1d15 + <power> / 5</code> turns.<ref>{{source ref|0.31.0|spl-summoning.cc|384}}</ref> It's not possible to recast the spell while it's active. After the spell ends | + | Dragon's Call's duration is <code>14 + 1d15 + <power> / 5</code> turns.<ref>{{source ref|0.31.0|spl-summoning.cc|384}}</ref> It's not possible to recast the spell while it's active. After the spell ends, you get the {{Yellow|-Dragoncall}} status for 16 to 26 turns<ref>{{source ref|0.31.0|duration-data.h|464}}</ref>, during which you will be unable to recast it. |
The duration of the summons is around 18 turns; it does not depend on spell power. | The duration of the summons is around 18 turns; it does not depend on spell power. | ||
There is no hard summon limit. | There is no hard summon limit. | ||
+ | |||
+ | ==Monster Version== | ||
+ | [[Player ghost]]s with Dragon's Call instead gain [[Summon Dragon]]. | ||
==History== | ==History== |
Latest revision as of 21:24, 29 March 2024
Dragon's Call | |
---|---|
Level | 9 |
School1 | Summoning |
Source(s) | Book of the Dragon |
Casting noise | 7 |
Spell noise | 15 |
Power Cap | 200 |
Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.
“This is where the dragons went. |
Dragon's Call is a level 9 Summoning spell that keeps summoning dragons while active.
Useful Info
When cast, you gain the Dragoncall status. As long as it lasts, and if you have enough MP, dragons are summoned adjacent to hostile targets in your line of sight. Possible summons include, in order of power:
- D Fire dragon
- D Ice dragon
- D Shadow dragon
- D Storm dragon
- D Iron dragon
- D Quicksilver dragon
- D Golden dragon
For worshippers of good gods, shadow dragons are replaced with storm dragons or iron dragons.
One dragon is summoned at a time. Time between summons is 2 + 1d5 + <number of summons> * 5
aut, where 'number of summons' only includes currently living summons from this spell.[1] Each summon costs 2-3 MP. Upon each summon, a loud noise is increased at the caster's location. These dragons are summoned close to your enemies and don't need to be told to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragons are summoned (but the Dragoncall status is retained).
Higher spell power may increase the duration of the spell (not the summons) and result in stronger dragons.
Dragon's Call's duration is 14 + 1d15 + <power> / 5
turns.[2] It's not possible to recast the spell while it's active. After the spell ends, you get the -Dragoncall status for 16 to 26 turns[3], during which you will be unable to recast it.
The duration of the summons is around 18 turns; it does not depend on spell power.
There is no hard summon limit.
Monster Version
Player ghosts with Dragon's Call instead gain Summon Dragon.
History
- Prior to 0.20, for followers of TSO, poison-breathing golden dragons were replaced with storm or iron dragons.
- Prior to 0.19, Dragon's Call would immediately expire if you ran out of MP.
- Prior to 0.16, Dragon's Call gained a power boost if you were in Dragon Form.
- Dragon's Call was introduced in 0.14, replacing Summon Dragon.
References
- ↑ spl-summoning.cc:463 (0.31.0)
- ↑ spl-summoning.cc:384 (0.31.0)
- ↑ duration-data.h:464 (0.31.0)