Difference between revisions of "Swiftness"

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{{spell info}}
  
'''Swiftness''' is a level 3 [[Air Magic|Air]] spell which temporarily reduces your [[movement]] delay.
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'''Swiftness''' is a level 3 [[Air Magic|Air]] spell which temporarily reduces your [[movement]] delay, then slows you after.
 
__NOTOC__
 
__NOTOC__
==Effect==
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==Useful Info==
Once cast, players get the '''Swift''' status, reducing movement delay by 25%. This makes it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, you will gain '''-Swift''', preventing recasting and making your movement speed 50% slower for the same amount of time. For a regular, 10 speed player, you'll take 0.8 and 1.5 deca-[[aut]] to move under Swift and -Swift, respectively.
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Grants the '''Swift''' status, reducing movement delay by 25%, thus increasing your move speed. However, after the speed boost ends, you will gain '''-Swift''' for the same duration, which prevents recasting and makes your movement speed 50% slower. For a regular move speed character, you'll take 0.7 to 0.8 [[decaAut]] (avg. 0.75) to move under Swift, and 1.5 decaAut to move under -Swift.
  
For anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%<ref>{{source ref|0.28.0|player.cc|1818}}</ref>. Swiftness can not reduce your movement delay below 0.6, meaning [[Spriggan]]s recieve no benefit (unless under a transformation with slower movement speed).
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Swiftness can not reduce your [[movement delay]] below 0.6 without [[haste]]. Therefore, [[Spriggan]]s receive no benefit (unless under a [[transformation]] with slower movement speed). If you happen to have a movement delay of 0.7, the speed fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows you by 20%.<ref>{{source ref|0.30.0|player.cc|1853}}</ref>
  
==Monster Version==
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The Swift status lasts for <code>11 + 1d(power) / 2</code> decaAut (max. 30).<ref>{{source ref|0.30.0|spl-selfench.cc|126}}</ref> You cannot recast the spell to increase the duration.
While monsters can't cast Swiftness, they instead get the functionally equivalent [[Sprint]]. Sprint boosts the movement speed of the caster, but has  no penalty or cooldown afterwards.
 
 
 
[[Player ghost]]s with Swiftness will have their spells replaced.
 
  
==Limitations==
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===Limitations===
*This spell stacks with other sources of speed, such as [[Haste]] and the [[lightning scales]].
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*This spell does stack with other sources of speed, such as [[Haste]] and the [[lightning scales]].
*Be aware that if you move into water (without being airborne), your Swiftness is temporarily suppressed.
 
 
*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.
 
*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
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==Monster Version==
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While monsters can't cast Swiftness, they instead get the functionally similar [[Sprint]]. Sprint boosts the movement speed of the caster, but has  no penalty or cooldown afterwards. [[Player ghost]]s with Swiftness will have their spells replaced.
  
 
==History==
 
==History==
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*Prior to [[0.31]], standing in water would negate this spell's effects (positive and negative).
 
*Prior to [[0.27]], this spell was a level 2 Air spell.
 
*Prior to [[0.27]], this spell was a level 2 Air spell.
 
*Prior to [[0.26]], Swiftness was a dual-school, level 2 [[Air Magic|Air]]/[[Charms]] spell.
 
*Prior to [[0.26]], Swiftness was a dual-school, level 2 [[Air Magic|Air]]/[[Charms]] spell.

Latest revision as of 02:06, 5 August 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 3
School1 Air
Source(s) Book of Air
Book of Burglary
Casting noise 2
Spell noise 0
Power Cap 100
Flags Hasty, Selfench, Utility
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.

“JUST WALK OUT
you can leave!!!
work
social thing
movies
home
class
dentist
clothes shoppi
too fancy weed store
cops if your quick
friend ships
IF IT SUCKS... HIT DA BRICKS!!
real winners quit” [sic]
-Admin, @dasharez0ne Twitter. March 30, 2018

Swiftness is a level 3 Air spell which temporarily reduces your movement delay, then slows you after.

Useful Info

Grants the Swift status, reducing movement delay by 25%, thus increasing your move speed. However, after the speed boost ends, you will gain -Swift for the same duration, which prevents recasting and makes your movement speed 50% slower. For a regular move speed character, you'll take 0.7 to 0.8 decaAut (avg. 0.75) to move under Swift, and 1.5 decaAut to move under -Swift.

Swiftness can not reduce your movement delay below 0.6 without haste. Therefore, Spriggans receive no benefit (unless under a transformation with slower movement speed). If you happen to have a movement delay of 0.7, the speed fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows you by 20%.[1]

The Swift status lasts for 11 + 1d(power) / 2 decaAut (max. 30).[2] You cannot recast the spell to increase the duration.

Limitations

Monster Version

While monsters can't cast Swiftness, they instead get the functionally similar Sprint. Sprint boosts the movement speed of the caster, but has no penalty or cooldown afterwards. Player ghosts with Swiftness will have their spells replaced.

History

  • Prior to 0.31, standing in water would negate this spell's effects (positive and negative).
  • Prior to 0.27, this spell was a level 2 Air spell.
  • Prior to 0.26, Swiftness was a dual-school, level 2 Air/Charms spell.
  • Prior to 0.25, Formicids could use Swiftness.
  • Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
  • Prior to 0.13 this spell couldn't be cast while standing in shallow water.

References