Difference between revisions of "Large abomination"
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==Useful Info== | ==Useful Info== | ||
− | '''Large abominations''' are enormous piles of roughly connected humanoid body parts, | + | '''Large abominations''' are enormous piles of roughly connected humanoid body parts, and much more dangerous than their [[small abomination|smaller]] counterparts. They spawn with haste, might, or regeneration as a permanent buff. No matter their buff, they always deal significant damage in melee. They are often found in [[the Abyss]] and occasionally in parts of [[Pandemonium]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Their [[willpower]] is moderately high: don't expect [[Hexes]] or hex [[wand]]s to do much unless they are at high power. |
+ | *They are vulnerable to [[Dispel Undead]]. | ||
==Alternate Tiles== | ==Alternate Tiles== | ||
Being haphazard collections of random body parts, large abominations can take many forms: | Being haphazard collections of random body parts, large abominations can take many forms: | ||
− | [[Image:Abomination large.png]] [[Image:Abomination large2.png]] [[Image:Abomination large3.png]] [[Image:Abomination large4.png]] [[Image:Abomination large5.png]] [[Image:Abomination large6.png]] [[Image:Abomination | + | [[Image:Abomination large.png]] [[Image:Abomination large1.png]] [[Image:Abomination large2.png]] [[Image:Abomination large3.png]] [[Image:Abomination large4.png]] [[Image:Abomination large5.png]] [[Image:Abomination large6.png]] [[Image:Abomination large7.png]] [[Image:Abomination large8.png]] [[Image:Large abomination.png]] |
− | In console, they can be any manner of colors. | + | In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats. |
==History== | ==History== | ||
− | Prior to [[0. | + | *Prior to [[0.32]], large abominations had randomized attributes instead of spawning with a permanent buff. Also, they did not regenerate. |
− | + | *Prior to [[0.31]], large abominations had randomized speed (6-12). | |
− | Prior to [[0.14]], | + | *Prior to [[0.27]], large abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create large abominations. |
+ | *Prior to [[0.16]], players could also cast Twisted Resurrection. | ||
+ | *Prior to [[0.14]], abominations could regenerate naturally. |
Latest revision as of 02:34, 1 September 2024
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
large abomination X | |
---|---|
HP | 32-66 |
HD | 11 |
XP | 719 |
Speed | 10 |
AC | 11 |
EV | 6 |
Will | 100 |
Attack1 | 32 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy Silver |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Undead |
Size | Large |
Type | small abomination, large abomination |
Flags | Evil Unbreathing |
A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it. |
Useful Info
Large abominations are enormous piles of roughly connected humanoid body parts, and much more dangerous than their smaller counterparts. They spawn with haste, might, or regeneration as a permanent buff. No matter their buff, they always deal significant damage in melee. They are often found in the Abyss and occasionally in parts of Pandemonium.
Tips & Tricks
- Their willpower is moderately high: don't expect Hexes or hex wands to do much unless they are at high power.
- They are vulnerable to Dispel Undead.
Alternate Tiles
Being haphazard collections of random body parts, large abominations can take many forms:
In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.
History
- Prior to 0.32, large abominations had randomized attributes instead of spawning with a permanent buff. Also, they did not regenerate.
- Prior to 0.31, large abominations had randomized speed (6-12).
- Prior to 0.27, large abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create large abominations.
- Prior to 0.16, players could also cast Twisted Resurrection.
- Prior to 0.14, abominations could regenerate naturally.
Categories:
- 0.32 articles
- Hit type
- Plain flavour
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Silver vulnerability
- Brainless intelligence
- Uses nothing
- Undead holiness
- Asphyxiation resistance
- Large monsters
- Evil
- Evil monsters
- Unbreathing monsters
- Monsters