Difference between revisions of "Ring of evasion"

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{{flavour|A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}
 
{{flavour|A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}
  
A '''+4 ring of evasion''' boosts the [[evasion]] of its wearer.  
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A '''+5 ring of evasion''' boosts the [[evasion]] of its wearer.  
  
 
==Desirability==
 
==Desirability==
All characters can benefit from more [[EV]], but sacrificing a ring slot for it may or may not be a good idea depending on your other resistances. Unlike most amulets, rings take effect immediately, so you can quickly switch between them at need. A ring of evasion is more likely to be useful for characters with low EV; mechanically, there is a much greater difference between 5 and 9 compared to 25 and 29.
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All characters can benefit from more [[EV]], but using a ring slot for it may or may not be a good idea depending on your other resistances. Unlike some amulets, rings take effect immediately, so you can quickly switch between them at need.  
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Rings of evasion are more effective, on average, than a [[ring of protection]]. However, [[AC]] is more ''reliable'' than EV; with evasion, you either dodge or you don't. If you already have high AC, then a ring of evasion can be a good defensive choice (AC has a somewhat diminishing return, since it can't reduce attacks below 0)
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A [[ring of dexterity]] can end up providing more EV for characters with high [[Dodging]] skill (among dexterity's [[dexterity|other benefits]]).
  
 
==History==
 
==History==
*Prior to [[0.27]], ([[curse]]d) -4 rings of evasion could generate.
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*Prior to [[0.30]], rings of evasion gave only +4 evasion.
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*Prior to [[0.27]], you could find rings of evasion with a -4 enchantment; such rings were always [[curse]]d.
 
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).
 
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).
  
 
{{jewellery}}
 
{{jewellery}}

Latest revision as of 21:05, 4 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Jewellery
Name Ring of evasion
Icon Ring of evasion.png
A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.

A +5 ring of evasion boosts the evasion of its wearer.

Desirability

All characters can benefit from more EV, but using a ring slot for it may or may not be a good idea depending on your other resistances. Unlike some amulets, rings take effect immediately, so you can quickly switch between them at need.

Rings of evasion are more effective, on average, than a ring of protection. However, AC is more reliable than EV; with evasion, you either dodge or you don't. If you already have high AC, then a ring of evasion can be a good defensive choice (AC has a somewhat diminishing return, since it can't reduce attacks below 0)

A ring of dexterity can end up providing more EV for characters with high Dodging skill (among dexterity's other benefits).

History

  • Prior to 0.30, rings of evasion gave only +4 evasion.
  • Prior to 0.27, you could find rings of evasion with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry