Difference between revisions of "Blind"

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'''Blind''' is a permanent [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless for the duration of the effect, but [[sense invisible]] is not; anything with sense invisible will function as normal.
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'''Blind''' is a [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless while blinded. '''Dazzled''' is a similar effect which causes all the same debuffs, but with a shorter duration.
  
In general, the effects of blindness are less dramatic than one might hope:
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==Blindness==
*Blind attackers receive a 35% penalty to their [[to-hit]] rolls.
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The effects of blindness vary if the victim is a monster or player:
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'''Monsters:'''
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Monster behavior is the same as if the player goes [[invisible]] and the monster cannot [[see invisible]].
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*Blind attackers receive a -35% penalty to [[to-hit]] rolls
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*Blind enemies cannot perform [[attacks of opportunity]].
 
*Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
 
*Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
*Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of normal intelligence or greater can still track you normally, however.
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*Anything with animal [[intelligence]] or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.
*Blind enemies will be susceptible to [[stabbing]] attacks as though you were invisible.
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*Blind enemies are be susceptible to low-tier [[stabbing]] attacks.
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'''Players:'''
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*Players suffer a <code>15 * (distance + 1)</code>% miss chance penalty to all attacks that check EV, where <code>distance</code> is how many tiles away the target is.
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**The maximum miss chance from this penalty is 90%
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*The screen gains a filter depending on the source.
  
You can blind opponents in the following ways:
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===Sources===
*Blindness is a possible effect of the following divine abilities:
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'''Player and monster:'''
**[[Ru]]'s Aura of Power and Apocalypse.
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*[[Atropa]] [[dart]]s
**[[Zin]]'s Recite (when used against heretics).
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*[[Wand of light]]
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*The [[Dazzling Flash]] spell ([[player ghost]]s can use it)
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*[[Chaos]] weapons
  
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'''Players only:'''
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*Wearing the [[Cloak of Starlight]]
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*[[Ru]]'s Aura of Power and Apocalypse
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*[[Zin]]'s Recite (when used against heretics)
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*[[The Shining One]]'s Divine Shield ability
  
==Dazzled==
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'''Against the player:'''
'''Dazzled''' is a similar condition which inflicts all the same penalties, but which only lasts for several turns.
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*[[Gozag]] wrath (chance to trigger when seeing gold)
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*Zin wrath
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*[[Throw Klown Pie]]
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*Being hit by a melee attack after being afflicted with the [[Black Mark]]
  
You can dazzle opponents in the following ways:
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[[:Category:Unblindable|Some monsters]], e.g., [[warg]]s and [[bat]]s, cannot be blinded by any means. Only monsters of [[natural]], [[demonic]], and [[holy]] [[holiness]] can be blinded ([[non-living]] and [[plant]] creatures are immune). On the other hand, only [[undead]] players (not counting living [[vampire]]s) are unblindable and undazzleable.
*Hitting monsters with [[Dazzling Spray]].
 
  
 
==History==
 
==History==
During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with [[pie]]s.
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*Prior to [[0.32]], blindness against players simply caused [[confusion]]. Many new sources of player blindness were added in this version.
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*Prior to [[0.31]], creatures with non-living and plant holiness could be blinded by wands of light.
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*Wands of light were added in [[0.29]].
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*The cloak of Starlight gained *Dazzle in [[0.26]].
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*Prior to [[0.16]], the [[sense invisible]] monster intrinsic would stop blindness.
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*During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with [[pie]]s.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 11:25, 6 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Blind is a status effect which causes the victim to treat the player and all other creatures as if they were invisible, whether or not they actually are. See invisible is rendered useless while blinded. Dazzled is a similar effect which causes all the same debuffs, but with a shorter duration.

Blindness

The effects of blindness vary if the victim is a monster or player:

Monsters: Monster behavior is the same as if the player goes invisible and the monster cannot see invisible.

  • Blind attackers receive a -35% penalty to to-hit rolls
  • Blind enemies cannot perform attacks of opportunity.
  • Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
  • Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.
  • Blind enemies are be susceptible to low-tier stabbing attacks.

Players:

  • Players suffer a 15 * (distance + 1)% miss chance penalty to all attacks that check EV, where distance is how many tiles away the target is.
    • The maximum miss chance from this penalty is 90%
  • The screen gains a filter depending on the source.

Sources

Player and monster:

Players only:

Against the player:

Some monsters, e.g., wargs and bats, cannot be blinded by any means. Only monsters of natural, demonic, and holy holiness can be blinded (non-living and plant creatures are immune). On the other hand, only undead players (not counting living vampires) are unblindable and undazzleable.

History

  • Prior to 0.32, blindness against players simply caused confusion. Many new sources of player blindness were added in this version.
  • Prior to 0.31, creatures with non-living and plant holiness could be blinded by wands of light.
  • Wands of light were added in 0.29.
  • The cloak of Starlight gained *Dazzle in 0.26.
  • Prior to 0.16, the sense invisible monster intrinsic would stop blindness.
  • During the brief period in which jesters existed, you could also temporarily blind monsters by hitting them with pies.