Difference between revisions of "Aura"
m (before rounding, it is exactly a 2/5 stealth multiplier (see player.cc)) |
(update info regarding umbras and dith/yred, cut out ring of flames and polar vortex (they are not functionally similar to "true" auras at all), add in some new sources, some info still needs to be filled in more accurately) |
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'''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura. | '''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura. | ||
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*Makes everything inside easier to hit. Attackers gain <code>1 + 1d8</code> [[to-hit]] against anything inside. However, when players emit a halo, they aren't any easier to hit. | *Makes everything inside easier to hit. Attackers gain <code>1 + 1d8</code> [[to-hit]] against anything inside. However, when players emit a halo, they aren't any easier to hit. | ||
*Players have their [[stealth]] reduced by a factor of x40%. | *Players have their [[stealth]] reduced by a factor of x40%. | ||
+ | *Negates the effect of any umbra they overlap with. | ||
'''Sources:''' | '''Sources:''' | ||
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*Characters wielding an [[light|orb of light]] or the unrand artifact morningstar [[Eos]] receive a medium halo. | *Characters wielding an [[light|orb of light]] or the unrand artifact morningstar [[Eos]] receive a medium halo. | ||
*[[Wu Jian]]'s Heavenly Storm causes a 2-tile halo for its duration. | *[[Wu Jian]]'s Heavenly Storm causes a 2-tile halo for its duration. | ||
− | * | + | *Many [[List of holy monsters|holy monsters]] have halos, the size of which depends on the monster in question. Weaker creatures like [[holy swine]] have tiny halos while powerful creatures like [[seraph]]im and [[ophan]]im have extremely large halos. |
==Umbra== | ==Umbra== | ||
The opposite of a halo, umbras emanate forth from unholy angelic beings. It has the following effects: | The opposite of a halo, umbras emanate forth from unholy angelic beings. It has the following effects: | ||
− | *Reduces the accuracy of all within the aura. | + | *Reduces the accuracy of all within the aura. Worshippers of [[Yredelemnul]] are immune to this effect. |
− | * | + | *Increases stealth (players only). |
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*Negates the effect of any halo they overlap with. | *Negates the effect of any halo they overlap with. | ||
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*[[Profane servitor]]s have a large umbra. | *[[Profane servitor]]s have a large umbra. | ||
*Wearers of the [[ring of Shadows]] have a medium umbra. | *Wearers of the [[ring of Shadows]] have a medium umbra. | ||
− | *Worshipers of [[ | + | *Worshipers of [[Yredelemnul]] receive an umbra with range based on piety |
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==Silence== | ==Silence== | ||
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{{monsters with spell|Silence}} | {{monsters with spell|Silence}} | ||
The following enemy inherently radiates Silence: | The following enemy inherently radiates Silence: | ||
− | * {{monsterlink|Silent spectre}} (as a permanent 12-tile aura, whether awake or [[dormant]]) | + | *{{monsterlink|Silent spectre}} (as a permanent 12-tile aura, whether awake or [[dormant]]) |
+ | |||
+ | ==Status effect== | ||
+ | Some monsters emanate an aura that buffs nearby enemies or debuffs the player while in sight. Like other auras, these cannot be disabled and are not casted from any spells, and are instead constantly applied as long as the source is alive (and usually immediately end when the source dies or cannot see the target). | ||
+ | |||
+ | '''Sources:''' | ||
+ | *{{monsterlink|Torpor snail}} - Inflicts '''[[slow]]''' to all nearby enemies. | ||
+ | *{{monsterlink|Polterguardian}} - Grants '''[[repel missiles]]''' to all nearby allies. | ||
+ | *{{monsterlink|Glowing orange brain}} - Grants '''[[brilliance]]''' to all nearby allies that cast spells. | ||
+ | *{{monsterlink|Ophan}} - Inflicts the '''[[Sentinel's Mark]]''' against the player. | ||
+ | *{{monsterlink|Martyred shade}} - Grants an '''[[Injury Bond]]''' to all nearby allies. | ||
==History== | ==History== | ||
− | + | {{CBA|0.33|[[apis]]es will be given an aura which increases the health of nearby monsters, and [[ironbound beastmaster]]s will be re-added with an aura that [[haste]]s nearby monsters of animal or brainless intelligence.}} | |
− | * | + | *Prior to [[0.32]], worshipping [[Dithmenos]] gave the player an umbra. This was moved to [[Yredelemnul]]. Also, [[glowing orange brain]]s were given their brilliance aura, [[ophan]]im were given their marking aura, and [[polterguardian]]s were added with their repel missiles aura. |
*Prior to [[0.19]], [[Powered by Death]] gave regeneration from nearby corpses, relying on an aura to do so. | *Prior to [[0.19]], [[Powered by Death]] gave regeneration from nearby corpses, relying on an aura to do so. | ||
*The [[Moth of suppression]] and [[Suppression]] auras were added in [[0.12]], and removed in [[0.14]]. | *The [[Moth of suppression]] and [[Suppression]] auras were added in [[0.12]], and removed in [[0.14]]. |
Revision as of 01:37, 27 November 2024
Auras are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.
Contents
Halo
Halo auras emanate forth from certain holy weapons, monsters, and characters. It has the following effects:
- Negates invisibility of anything inside.
- Makes everything inside easier to hit. Attackers gain
1 + 1d8
to-hit against anything inside. However, when players emit a halo, they aren't any easier to hit. - Players have their stealth reduced by a factor of x40%.
- Negates the effect of any umbra they overlap with.
Sources:
- Worshipers of the Shining One receive a halo with range based on piety (very small to nearly your entire line of sight)
- Characters wielding an orb of light or the unrand artifact morningstar Eos receive a medium halo.
- Wu Jian's Heavenly Storm causes a 2-tile halo for its duration.
- Many holy monsters have halos, the size of which depends on the monster in question. Weaker creatures like holy swine have tiny halos while powerful creatures like seraphim and ophanim have extremely large halos.
Umbra
The opposite of a halo, umbras emanate forth from unholy angelic beings. It has the following effects:
- Reduces the accuracy of all within the aura. Worshippers of Yredelemnul are immune to this effect.
- Increases stealth (players only).
- Negates the effect of any halo they overlap with.
Sources:
- Profane servitors have a large umbra.
- Wearers of the ring of Shadows have a medium umbra.
- Worshipers of Yredelemnul receive an umbra with range based on piety
Silence
When Silence auras emanate from a monster or the player, most creatures within the aura lose the ability to make any noise, including speech. This prevents:
Monsters are unable to use spells/abilities with the "Wizard", "Divine", or "Vocal" spell slot flags. Monsters can use "Magical" or "Natural" abilities in silence (most demons use "Magical" abilities, for instance).
When players emit the aura, their stealth is reduced by 50.
Sources:
- Players can cast the Silence spell or use a scroll of silence to temporarily gain this aura.
The following enemies cast Silence:
- & Ereshkigal
- A Mennas
The following enemies may be able to cast Silence, depending on their spell set:
- & Pandemonium lord (7.5% chance)
The following enemy inherently radiates Silence:
- W Silent spectre (as a permanent 12-tile aura, whether awake or dormant)
Status effect
Some monsters emanate an aura that buffs nearby enemies or debuffs the player while in sight. Like other auras, these cannot be disabled and are not casted from any spells, and are instead constantly applied as long as the source is alive (and usually immediately end when the source dies or cannot see the target).
Sources:
- w Torpor snail - Inflicts slow to all nearby enemies.
- v Polterguardian - Grants repel missiles to all nearby allies.
- G Glowing orange brain - Grants brilliance to all nearby allies that cast spells.
- G Ophan - Inflicts the Sentinel's Mark against the player.
- W Martyred shade - Grants an Injury Bond to all nearby allies.
History
- In 0.33, apises will be given an aura which increases the health of nearby monsters, and ironbound beastmasters will be re-added with an aura that hastes nearby monsters of animal or brainless intelligence.
- Prior to 0.32, worshipping Dithmenos gave the player an umbra. This was moved to Yredelemnul. Also, glowing orange brains were given their brilliance aura, ophanim were given their marking aura, and polterguardians were added with their repel missiles aura.
- Prior to 0.19, Powered by Death gave regeneration from nearby corpses, relying on an aura to do so.
- The Moth of suppression and Suppression auras were added in 0.12, and removed in 0.14.