Difference between revisions of "Slow (spell)"
(separate from slow effect (i have no useful info to give, this is a pitifully ineffective level 1 spell that i dont even think shows up in any starter spellbooks any more, so it will likely be unusable by the time you find it)) |
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:''This article is about the spell. For the status condition, see [[Slow]].'' | :''This article is about the spell. For the status condition, see [[Slow]].'' | ||
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{{spell info|Slow}} | {{spell info|Slow}} | ||
− | '''Slow''' is a level 1 [[Hexes]] spell that makes the target | + | '''Slow''' is a level 1 [[Hexes]] spell that makes the target [[slow]]er if the target fails a [[willpower]] check. At higher [[spell power]], the target is slowed for a longer period of time. |
+ | |||
+ | ==Strategy== | ||
+ | *Slow is a level 1 spell, which makes it really cheap and easy to train into. Even heavily armored players should be able to cast it with a little bit of investment. Given the vast range of applications, it can be considered once more important skills are adequately trained. | ||
+ | *Note that Slow doesn't only reduce movement, it slows ALL actions by 50%. This can be game-changing against enemies who already attack slow, such as [[Ogre_(monster)|Ogre]]s. Just make sure to cast it before going into melee range. | ||
+ | *It can prove really useful in corridors should you need to escape; Slow the enemy in front and enjoy your disengage having impaired an entire group of enemies for 1MP. | ||
+ | *Slowing any [[Haste|hasted]] or [[Berserk]] enemies will return them their normal speed for as long the debuff lasts. | ||
==Monster Spell== | ==Monster Spell== |
Latest revision as of 10:00, 18 March 2025
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
- This article is about the spell. For the status condition, see Slow.
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Level | 1 |
School1 | Hexes |
Source(s) | Book of Debilitation |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 25 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer |
Slows the actions of a creature. |
Slow is a level 1 Hexes spell that makes the target slower if the target fails a willpower check. At higher spell power, the target is slowed for a longer period of time.
Strategy
- Slow is a level 1 spell, which makes it really cheap and easy to train into. Even heavily armored players should be able to cast it with a little bit of investment. Given the vast range of applications, it can be considered once more important skills are adequately trained.
- Note that Slow doesn't only reduce movement, it slows ALL actions by 50%. This can be game-changing against enemies who already attack slow, such as Ogres. Just make sure to cast it before going into melee range.
- It can prove really useful in corridors should you need to escape; Slow the enemy in front and enjoy your disengage having impaired an entire group of enemies for 1MP.
- Slowing any hasted or Berserk enemies will return them their normal speed for as long the debuff lasts.
Monster Spell
The monster version of this spell functions similarly to the player version, but is much harder to resist.
The following enemies cast Slow:
- n
Bog body
- e
Deep elf archer
- x
Erica
- w
Gastronok
- S
Guardian serpent
- H
Guardian sphinx
- a
Imperial myrmidon
- E
Iron elemental
- @
Jessica
- @
Kirke
- L
Lich
- h
Natasha
- H
Sphinx
- i
The Enchantress
The following enemies may be able to cast Slow, depending on their spell set:
- &
Pandemonium lord (3.4% chance)
History
- Prior to 0.32, Hedge Wizards started with this spell.
- Prior to 0.31, Hexslingers started with this spell.
- Prior to 0.30, the Slow spell had an enchantment power multiplier of x1.5, making it more likely to succeed.
- Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
- Prior to 0.18, an amulet of stasis could protect you from Slow.
- Prior to 0.10, the Slow spell did not have an enchantment power boost.
- Prior to 0.8, slowing made every action take twice as long.