Difference between revisions of "Sphinx marauder"

From CrawlWiki
Jump to: navigation, search
(stub page)
 
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{version-trunk}}
+
{{version033}}
{{stub}}
 
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Sphinx marauders''' are the earlygame "sphinx" monsters that have [[Airstrike]]-flavoured melee and a unique hex spell. They appear in the late [[Dungeon]] as an [[out-of-depth]] monster, rarely late in [[Shoals]] as top-tier threats with a chance of a duo of [[harpies]], and in [[Vaults]]:1-4 with a good chance of the other sphinx. Also, they generate wearing [[cloak]]s.
+
'''Sphinx marauders''' are dangerous [[hex]]ing hybrids that disable you at range and cause [[airstrike]]s when they hit you. Occasionally, they wear [[cloak]]s. They can be found rarely in the [[Shoals]] and in the [[Vaults]] with their stronger counterpart, the [[guardian sphinx]].
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 +
*Avoid open spaces when you see one of these. Being vexed in the open can lead to an effective one-round death, even for well-armored characters.
  
 
==History==
 
==History==
{{CBA|0.33|sphinx marauders will be added to the game.}}
+
{{CBA|0.34|sphinx marauders' airstrikes will do slightly less damage on average, and they will give more XP.}}
 +
*Sphinx marauders were added in [[0.33]], split off from generic [[sphinx]]es.

Latest revision as of 06:48, 23 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
sphinx marauder HSphinx marauder.png
HP 55-112
HD 13
XP 1476
Speed 12
AC 4
EV 12
Will 60
Attack1 13 (pounce: airstrike)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type sphinx, sphinx marauder
Flags See invisible
Flying
Speaks
Warm-blooded
A wicked youthful hybrid with a woman's head, a lion's body, and the wings of an eagle. It gleefully wreaks havoc with both the violent turbulence of high winds and the frustration of bewildering magics.

“Oedipus speaks: 'Far from me is the crime and shame of cowardice, and my
valour knows not dastard fears[...] The Sphinx, weaving her words in darkling
measures, I fled not; I faced the bloody jaws of the fell prophetess and the
ground white with scattered bones. And when from a lofty cliff, already
hovering over her prey, she prepared her pinions and, lashing her tail like
a savage lion, stirred up her threatening wrath, I asked her riddle.
Thereupon came a sound of dread; her jaws crashed, and her talons, brooking
no delay, eager for my vitals, tore at the rocks. The lot's intricate,
guile-entangled words, the grim riddle of the winged beast, I solved.'”
-Seneca, _Oedipus_, 1st cent. A.D.
trans. Frank Justus Miller, 1917.

Useful Info

Sphinx marauders are dangerous hexing hybrids that disable you at range and cause airstrikes when they hit you. Occasionally, they wear cloaks. They can be found rarely in the Shoals and in the Vaults with their stronger counterpart, the guardian sphinx.

Spells

Spell set I
Slot1 Confuse Wizard flag
Slot2 Vex Wizard flag

Tips & Tricks

  • Avoid open spaces when you see one of these. Being vexed in the open can lead to an effective one-round death, even for well-armored characters.

History

  • In 0.34, sphinx marauders' airstrikes will do slightly less damage on average, and they will give more XP.
  • Sphinx marauders were added in 0.33, split off from generic sphinxes.