Difference between revisions of "Energy"

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{{flavour|It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts.}}
 
{{flavour|It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts.}}
  
The '''Energy''' [[ego]] allows the wielder to passively [[channel]] MP when casting spells. It can only be found on [[orb]]s.
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The '''Energy''' [[ego]] occasionally [[channel|refunds MP]] when casting spells. It can only be found on [[orb]]s.
  
When successfully casting a spell, this ego gives a 20% chance to have your full MP refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%.  
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When successfully casting a spell, this ego gives a <code>15% + 30*[[Evocations]]/27</code> chance to have the full MP cost refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%, added. (For reference, the first stack of [[wizardry]] reduces raw spell failure by x75%.)
  
Note that this does not mean that your spell failure actually increases by +10%, as there is a stepdown applied. Generally, your actual chance for failure will increase by a number less than 20%. For more details, see the [[Spell Success#Step down|Spell Success]] page. (For reference, the first stack of [[wizardry]] reduces raw spell failure by 25%.)
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Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. For example:
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*If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure.
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*If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure.
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*For spells with 1% failure, it varies depending on your casting ability. A 1% failure might increase to 2% or 9% actual failure.
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Orbs of energy do nothing for [[Djinni]]; there is no benefit or penalty. Djinn of [[Ashenzari]] can use them as a placeholder item for an extra curse if they don't have a [[shield]] yet.
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==See also==
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*[[Crystal ball of Wucad Mu]]
  
 
==History==
 
==History==
* Prior to [[0.30]], channeling was different, You had a <code>2 * Evocations / 108</code> chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a <code>1 / (Evocations - MP cost)</code> chance of either being confused for <code>1 + 1d4</code> turns or losing 1-5 [[intelligence]].
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*Prior to [[0.34]], the chance of recovering MP on successful cast was 20%; it did not depend on Evocations.
* This ego was introduced, along with orbs, in [[0.28]].
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*Prior to [[0.30]], channeling was different, You had a <code>2 * Evocations / 108</code> chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a <code>1 / (Evocations - MP cost)</code> chance of either being confused for <code>1 + 1d4</code> turns or losing 1-5 [[intelligence]]. It did not increase failure rate.
 
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*This ego was introduced, along with orbs, in [[0.28]].
==References==
 
<references />
 
  
 
{{orb}}
 
{{orb}}

Latest revision as of 23:12, 5 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts.

The Energy ego occasionally refunds MP when casting spells. It can only be found on orbs.

When successfully casting a spell, this ego gives a 15% + 30*Evocations/27 chance to have the full MP cost refunded. When you miscast a spell, you will always have MP refunded. However, it increases your raw spell failure chance by +10%, added. (For reference, the first stack of wizardry reduces raw spell failure by x75%.)

Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the Spell Success page for details. For example:

  • If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure.
  • If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure.
  • For spells with 1% failure, it varies depending on your casting ability. A 1% failure might increase to 2% or 9% actual failure.

Orbs of energy do nothing for Djinni; there is no benefit or penalty. Djinn of Ashenzari can use them as a placeholder item for an extra curse if they don't have a shield yet.

See also

History

  • Prior to 0.34, the chance of recovering MP on successful cast was 20%; it did not depend on Evocations.
  • Prior to 0.30, channeling was different, You had a 2 * Evocations / 108 chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a 1 / (Evocations - MP cost) chance of either being confused for 1 + 1d4 turns or losing 1-5 intelligence. It did not increase failure rate.
  • This ego was introduced, along with orbs, in 0.28.
Orbs
AttunementEnergyGlassGuileLightMayhemMesmerismPyromaniaStardust