Difference between revisions of "Sticks to Snakes"

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{{Spell
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'''Sticks to snakes''' is a monster only spell, available to some [[Beogh]]'s apostles. It will summon either two [[water moccasin]]s, two [[black mamba]]s or two [[anaconda]]s, based on apostle's spell power.
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{{monsters with spell}}
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==History==
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*In [[0.32]] Sticks to Snakes returned as a monster-only spell, available to [[Beogh]]'s apostles.
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*Sticks to Snakes was a player spell prior to [[0.26]]. It was a level 2 [[Transmutations|Transmutation]] spell which turned [[arrow]]s from inventory into [[list of snakes|snakes]].
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{{spell
 
|name=Sticks to Snakes
 
|name=Sticks to Snakes
 
|level=2
 
|level=2
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|school2=
 
|school2=
 
|school3=
 
|school3=
|sources=<div>
 
*[[Book of Changes]]
 
*[[Book of Morphology]]
 
*[[Book of Zoology]]
 
</div>
 
 
|castingnoise=2
 
|castingnoise=2
 
|spellnoise=0
 
|spellnoise=0
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|sources=[[Book of Changes]]
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}}
 
}}
 
}}
{{Flavour|This spell uses wooden items in the caster's grasp as raw material for a powerful summoning. Note that magical artefacts will not be affected.}}
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{{flavour|Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.}}
 
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*Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.
'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w + * '''or''' Ctrl + Left mouse click) wooden item into a poisonous [[snake]]. The summoned snake will be friendly unless the wooden item was cursed, in which case it will be hostile. [[Transmuter]]s begin with this spell in their starting [[spellbook]] and can use it to turn common junk weapons into useful [[poison]]ous allies early on.
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*Prior to [[0.15]], Transmutations skill was used instead of spell power for some formulas.
 
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*Prior to [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s. It could also create [[black mamba]]s or even [[anaconda]]s.
The following items are suitable for this spell:
 
*[[Arrow]] stacks
 
*[[Javelin]] stacks
 
*[[Club]]
 
*[[Spear]]
 
*[[Quarterstaff]]
 
*[[Magical staff]]
 
*[[Halberd]]
 
*[[Glaive]]
 
*[[Scythe]]
 
*[[Bow]]
 
*[[Longbow]]
 
*[[Blowgun]]
 
*[[Giant club]]
 
*[[Giant spiked club]]
 
 
 
This spell can create [[ball python]]s, [[adder]]s, and [[water moccasin]]s from ammunition. While weapons normally become snakes, high [[spell power]] may result in [[water moccasin]]s (at 20 power), [[black mamba]]s (70), or [[anaconda]]s (90).
 
 
 
Several factors other than spell power can also influence the results of this spell. Using heavier weapons results in the creation of larger snakes (even at low spell power, giant clubs never create anything less than water moccasins). Certain [[brand]]s can also affect the outcome: a [[venom]] branded item will create better snakes, while [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition will often give you multiple snakes, sometimes more than the number of missiles used. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful weapon).
 
 
 
While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.9.1]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.
 
  
==Tips & Tricks==
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==References==
* Inscribe wanted wooded weapons with !D to prevent accidentally turning it into a snake.
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<references/>

Latest revision as of 21:04, 1 July 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Sticks to snakes.png Sticks to Snakes
Casting noise 2
Spell noise 0
Flags Monster
Casts forth sticks and transforms them into snakes. Stronger casters will always create stronger snakes.

Sticks to snakes is a monster only spell, available to some Beogh's apostles. It will summon either two water moccasins, two black mambas or two anacondas, based on apostle's spell power.


History

  • In 0.32 Sticks to Snakes returned as a monster-only spell, available to Beogh's apostles.
  • Sticks to Snakes was a player spell prior to 0.26. It was a level 2 Transmutation spell which turned arrows from inventory into snakes.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s) Book of Changes
Casting noise 2
Spell noise 0
Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.
  • Prior to 0.17, Sticks to Snakes required arrows to be wielded.
  • Prior to 0.15, Transmutations skill was used instead of spell power for some formulas.
  • Prior to 0.14, this spell worked on melee weapons, like clubs and polearms. It could also create black mambas or even anacondas.

References