Difference between revisions of "Snorg"
Ion frigate (talk | contribs) (de-exaggerate the rhetoric: his berserk isn't any more dangerous than, say, rupert's, really, it's just unsilenceable and crufty.) |
(Monster berserk causes Haste + Might, right? That'd be more than 1.5, especially once you factor in how player AC and GDR works. Phrased it generally.) |
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|glyph={{LightGreen|T}} | |glyph={{LightGreen|T}} | ||
|flags={{Unique flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}} | |flags={{Unique flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}} | ||
− | |resistances= | + | |resistances=None |
− | |vulnerabilities= | + | |vulnerabilities=None |
|max_chunks=10 | |max_chunks=10 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
Line 10: | Line 10: | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=64 | |magic_resistance=64 | ||
− | |hp_range= | + | |hp_range=96 |
|avg_hp=96 | |avg_hp=96 | ||
|armour_class=0 | |armour_class=0 | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours and increases his damage | + | *Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours and increases his damage significantly. Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can [[kite]] him, though this usually isn't an option ([[Haste]] + better than average base move speed required). Those who want to engage him in melee should buff themselves first: a [[potion of speed]] and a [[potion of might]] will not go amiss. A high AC also helps. |
− | *Snorg's berserk ability is unique in the game. Every turn you're within Snorg's [[LOS]] (and he's not [[confused]] or [[Wand of enslavement|enslaved]]), there's a 5% chance of him going [[berserk]]; if he's injured in the slightest, this chance | + | *Snorg's berserk ability is unique in the game. Every turn you're within Snorg's [[LOS]] (and he's not [[confused]] or [[Wand of enslavement|enslaved]]), there's a 5% chance of him going [[berserk]]; if he's injured in the slightest, this chance jumps up to 20%. Apart from not being able to be [[silence]]d, this isn't too different than other monsters that can go berserk, and is likely simply a bit of cruft left over from before [[Berserker Rage]] was implemented as a monster spell (Snorg is one of the oldest uniques in the game). |
[[Category:Troll]] | [[Category:Troll]] |
Revision as of 13:43, 28 February 2013
Snorg T [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | 96 |
HD | 8 |
XP | 1705 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 64 |
Attack1 | 20 (bite: plain) |
Attack2 | 15 (claw: plain) |
Attack3 | 15 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Natural |
Size | Large |
Type | troll, troll |
Flags | Unique Warm-blooded Speaks |
A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers - that is, easy meals - it attracts. |
Useful Info
Snorg is a ferocious unique troll who hits hard in melee and will go berserk before or during combat.
Ability: Berserker Rage
Location
- The Dungeon:14-19
- The Elven Halls
- The Swamp:1-4
- The Shoals:1-4
- The Snake Pit:1-4
- The Spider's Nest:1-4
- The Vaults:1-3
Tips & Tricks
- Going into melee against Snorg can be dangerous. His berserk usually lasts longer than yours and increases his damage significantly. Summoners can spam him with cheap summoned monsters, letting them take his attacks and softening him up until his berserk expires. Extremely fast characters can kite him, though this usually isn't an option (Haste + better than average base move speed required). Those who want to engage him in melee should buff themselves first: a potion of speed and a potion of might will not go amiss. A high AC also helps.
- Snorg's berserk ability is unique in the game. Every turn you're within Snorg's LOS (and he's not confused or enslaved), there's a 5% chance of him going berserk; if he's injured in the slightest, this chance jumps up to 20%. Apart from not being able to be silenced, this isn't too different than other monsters that can go berserk, and is likely simply a bit of cruft left over from before Berserker Rage was implemented as a monster spell (Snorg is one of the oldest uniques in the game).