Difference between revisions of "Book of Minor Magic"

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{{spellbook info}}
  
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The '''Book of Minor Magic''' is the starting book of the [[Hedge Wizard]] background.
|itemtype = Book
 
|name = Book of Minor Magic
 
|cost = 200
 
|weight= 7.0
 
}}
 
{{flavour|A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies. First published three centuries ago, it is one of the most well-known grimoires in the world, and is currently on its eighty-eighth printing.}}
 
  
 
==Spells==
 
==Spells==
{| cellpadding="5" border="1"
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{{spellbook|Book of Minor Magic}}
|- align="center"
 
| '''Spell'''
 
| '''Type'''
 
| '''Level'''
 
|-
 
| a - [[Magic Dart]]
 
| Conjuration
 
| 1
 
|-
 
| b - [[Blink]]
 
| Translocation
 
| 2
 
|-
 
| c - [[Call Imp]]
 
| Summoning
 
| 2
 
|-
 
| d - [[Repel Missiles]]
 
| Charms/Air
 
| 2
 
|-
 
| e - [[Slow]]
 
| Hexes
 
| 2
 
|-
 
| f - [[Conjure Flame]]
 
| Conjuration/Fire
 
| 3
 
|-
 
| g - [[Mephitic Cloud]]
 
| Conjuration/Poison/Air
 
| 3
 
|}
 
  
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==Strategy==
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This is a great starting book for beginners, as Mephitic Cloud and Call Iimp can easily get you through the early game. Blink can get you out of nasty situations pretty quickly, and Conjure Flame can help keep most enemies at bay. However, once you encounter the Lair, the spells this book provides aren't strong enough anymore and you'll need help of other spells or items to survive there.
  
This is the starting book of the [[Wizard]] background.
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==History==
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*In [[0.20]], [[Repel Missiles]] was removed.
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*It was added in [[0.8]] as a replacement for three different Wizard starting books: [[Book of Minor Magic (flame)|flame]], [[Book of Minor Magic (frost)|frost]], and [[Book of Minor Magic (summ)|summoning]].
  
==Trivia==
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[[Category:Starting Books|{{#invoke:String|sort_key}}]]
Before 0.8, players could choose from three versions of the starting book: [[Book of Minor Magic (flame)|flame]], [[Book of Minor Magic (frost)|frost]] and [[Book of Minor Magic (summ)|summoning]].
 
 
 
==(New Player) Strategy==
 
The Wizard, like its ''Dungeons & Dragons'' equivalent, is very powerful in situations it is prepared for. Each spell has its own tactical uses, but this section will be about Mephitic Cloud and Call Imp. With careful play, you can survive until you begin (usually, with luck) finding other spellbooks to learn spells from.
 
 
 
Call Imp gives the versatility of a summoner, ''and'' a Necromancer through the use of shadow imps. Imps are highly effective at taking down larger foes when you have the mana to support casting for reinforcements.
 
 
 
Mephitic Cloud is very useful for most of the early game, before enemies begin gaining resistances. Beware undead and player ghosts, especially other wizards! A useful beginner's strategy consists simply of confusing the targets through the use of Mephitic Cloud, and then summoning/directing a swarm of imps to attack the targets.
 
 
 
It is not a strategy that will win you the game, but it will work to get you started. (Note: I am by no means saying this is the only way to play, just a tactic that helped me learn to be a better player.)--[[User:Seringol|Seringol]] 18:57, 29 July 2012 (UTC))
 
 
 
[[Category:Starting book]]
 

Latest revision as of 05:55, 27 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Spellbook.png Book of Minor Magic
A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies.

The Book of Minor Magic is the starting book of the Hedge Wizard background.

Spells

Tile Spell Type Level
Magic dart.png a - Magic Dart Conjuration 1
Blink.png b - Blink Translocation 2
Call imp.png c - Call Imp Summoning 2


Strategy

This is a great starting book for beginners, as Mephitic Cloud and Call Iimp can easily get you through the early game. Blink can get you out of nasty situations pretty quickly, and Conjure Flame can help keep most enemies at bay. However, once you encounter the Lair, the spells this book provides aren't strong enough anymore and you'll need help of other spells or items to survive there.

History