Difference between revisions of "Harold"

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{{monster info}}
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{{monster
 
|name=Harold
 
|glyph={{LightGreen|@}}
 
|tile=[[File:Harold.png]]
 
|flags={{Actual spells flag}}<br>{{Fighter flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=1238
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=76
 
|avg_hp=76
 
|armour_class=0
 
|evasion=8
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=12 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=9
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=76
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
 
 
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{{Flavour|A middle aged bounty hunter, anxious to retire from bounty-hunting after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money from his final bounty: you.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Harold''' is a [[unique]] human bounty hunter encountered in the middle-[[Dungeon]] or equivalent branches. He's usually weak in melee and, despite high HP, lacks any AC or resistances to speak of. Be aware that he DOES know some powerful [[Fire Magic]], however.
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'''Harold the Weathered''' is a [[unique]] human bounty hunter who generates with several [[throwing net]]s, a decent weapon, and moderately heavy [[armour]]. He has high HP and some strong spells which severely limit your ability to escape, but he has no resistances and is only about as strong as an [[orc knight]] in melee.
  
 
==Location==
 
==Location==
*[[The Dungeon]]:10-16
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*[[The Dungeon]]:7-11
*The [[Orcish Mines]]:2-4
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*The [[Orcish Mines]]:1
*The [[Elven Halls]]:1
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*[[The Lair]]:1-2
*[[The Lair]]:1-5
 
*[[The Swamp]]:1
 
*[[The Shoals]]:1
 
*[[The Snake Pit]]:1
 
*The [[Spider's Nest]]:1
 
  
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{{monster spells}}
==Spells==
 
  
{{Spellcaster
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==Tips & Tricks==
|number=
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*The spell [[Harpoon Shot]] coupled with his [[throwing net]]s can make it extremely difficult to escape Harold, as he will repeatedly pull you towards him and trap you there whilst pummeling you with his competent melee skills.
|slot1=''none''
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*Watch out for his [[Sentinel's Mark]], which will often have an extremely high success rate (about 80%) unless you've found [[willpower]]-enhancing equipment. If he tags you with it, you'll have enemies from all over the entire floor showing up while Harold keeps you pinned down. As a result, it may be best to fight Harold on a cleared floor where there will be no enemies for him to attract.
|slot2=[[Bolt of Fire]] (3d17)
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**If you run into Harold and aren't ready to fight him, consider escaping to a different floor and coming back through a different staircase to avoid him. Having a good [[Stealth]] score makes this easier as you might escape his notice, but even heavily armored brutes can generally manage to get away as long as he stays right at the edge of your line of sight.
|slot3=''none''
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*Harold can't see invisible, so feel free to quaff a potion and then hack away. Any other methods of buffing yourself (such as [[might]], [[haste]], [[berserk]], etc.) work as well.
|slot4=''none''
 
|slot5=''none''
 
|slot6=[[Blink]]
 
}}
 
{{clear}}
 
  
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==History==
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*Prior to [[0.22]], Harold generated later (D:10-12, Lair:1-4 and Orc:1), had worse armour and weapons, and had the spells [[Bolt of Fire]] and [[Blink]] instead of [[Harpoon Shot]] and [[Sentinel's Mark]].
  
==Tips & Tricks==
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[[Category:Human]]
Bolt of Fire can hurt if you lack [[fire]] resistance, especially if you're a [[mummy]]. Hide around a corner and lure him into melee. If his melee weapon is also dangerously [[brand]]ed, pull out your big guns or come back later when you've got the right resistances.
 

Latest revision as of 10:45, 14 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Harold @Harold.png
HP 50-102
HD 9
XP 994
Speed 10
AC 0
EV 8
Will 60
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Speaks
Warm-blooded
Unique
Male
A middle-aged bounty hunter, anxious to retire after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money from his final bounty: you.

Useful Info

Harold the Weathered is a unique human bounty hunter who generates with several throwing nets, a decent weapon, and moderately heavy armour. He has high HP and some strong spells which severely limit your ability to escape, but he has no resistances and is only about as strong as an orc knight in melee.

Location

Spells

Spell set I
Slot1 Harpoon Shot (2d12) Wizard flag
Slot2 Sentinel's Mark Wizard flag

Tips & Tricks

  • The spell Harpoon Shot coupled with his throwing nets can make it extremely difficult to escape Harold, as he will repeatedly pull you towards him and trap you there whilst pummeling you with his competent melee skills.
  • Watch out for his Sentinel's Mark, which will often have an extremely high success rate (about 80%) unless you've found willpower-enhancing equipment. If he tags you with it, you'll have enemies from all over the entire floor showing up while Harold keeps you pinned down. As a result, it may be best to fight Harold on a cleared floor where there will be no enemies for him to attract.
    • If you run into Harold and aren't ready to fight him, consider escaping to a different floor and coming back through a different staircase to avoid him. Having a good Stealth score makes this easier as you might escape his notice, but even heavily armored brutes can generally manage to get away as long as he stays right at the edge of your line of sight.
  • Harold can't see invisible, so feel free to quaff a potion and then hack away. Any other methods of buffing yourself (such as might, haste, berserk, etc.) work as well.

History