Difference between revisions of "Shadow imp"

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{{version031}}
{{monster
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{{monster info}}
|name=shadow imp
 
|glyph={{Magenta|5}}
 
|tile=[[File:Shadow imp.png]]
 
|flags={{Speaks flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{!sil flag}}
 
|resistances={{Cold resistance 2}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=11
 
|holiness={{Demonic}}
 
|magic_resistance=8
 
|hp_range=6-16
 
|avg_hp=11
 
|armour_class=3
 
|evasion=11
 
|habitat=Land
 
|speed= 10
 
|size={{little}}
 
|item_use={{Open doors}}
 
|attack1=6 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=2
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=shadow imp
 
|species=shadow imp
 
}}
 
 
 
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{{Flavour|A small and shadowy minor demon.}}
 
 
 
 
==Useful Info==
 
==Useful Info==
'''Shadow imps''' are one of the flimsier [[Tier-5 demon]]s, but they can still cause significant trouble with their [[Necromancy]] spells. They are found in [[the Abyss]], and are occasionally summoned by a wide variety of enemies.
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'''Shadow imps''' are one of the flimsier [[tier-5 demon]]s. If found early, they can be significant threats due to their [[Pain]] spell. They usually only appear as part of certain [[vault]]s.
  
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{{monster spells}}
==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Pain]] (d8)
 
|slot2=''none''
 
|slot3=[[Animate Dead]]
 
|slot4=[[Animate Dead]]
 
|slot5=''none''
 
|slot6=''none''
 
}}
 
{{clear}}
 
 
 
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==Tips & Tricks==
 
When you summon a shadow imp through [[Call Imp]], it may use Animate Dead on nearby corpses. The resulting undead are permanent, and stay with you even after their caller expires.
 
  
 
==History==
 
==History==
Summoned shadow imps will no longer have access to Animated Dead as of [[0.12]].
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{{CBA|0.32|shadow imps will appear earlier in [[the Dungeon]]: on D:4-7 instead of D:5-8.}}
 
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*Prior to [[0.30]], shadow imps could be created by [[Call Imp]].
[[Category:Crystal Ball Articles]]
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*Prior to [[0.28]], shadow imps could [[see invisible]].
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*Prior to [[0.17]], shadow imps could cast Animate Dead.
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*Prior to [[0.12]], summoned shadow imps would cast Animate Dead, allowing characters with no [[Necromancy]] skill to generate armies of the dead.

Latest revision as of 11:26, 26 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
shadow imp 5Shadow imp.png
HP 7-15
HD 2
XP 11
Speed 10
AC 3
EV 11
Will 10
Attack1 6 (hit: plain)


Resistances rC++
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Demonic
Size Little
Type shadow imp, shadow imp
Flags Speaks
A shadowy minor demon, with an affinity for the necromantic arts.

Useful Info

Shadow imps are one of the flimsier tier-5 demons. If found early, they can be significant threats due to their Pain spell. They usually only appear as part of certain vaults.

Spells

Spell set I
Slot1 Pain (d14) Magical flag

History

  • In 0.32, shadow imps will appear earlier in the Dungeon: on D:4-7 instead of D:5-8.
  • Prior to 0.30, shadow imps could be created by Call Imp.
  • Prior to 0.28, shadow imps could see invisible.
  • Prior to 0.17, shadow imps could cast Animate Dead.
  • Prior to 0.12, summoned shadow imps would cast Animate Dead, allowing characters with no Necromancy skill to generate armies of the dead.