Difference between revisions of "Wight"
Ion frigate (talk | contribs) (Softening this a bit: they really aren't that dangerous) |
Patrick2011b (talk | contribs) m (bump and rw the last tip since their robes are almost always mundane from my playing experience) |
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==Useful Info== | ==Useful Info== | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *Unlike most other humanoid monsters you've seen, wights don't shout when they notice you. If you come across a band that's resting, you can lure them away one at a time to fight them in relative safety. | ||
*Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time. | *Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time. | ||
*If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain. | *If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain. | ||
− | *Their weapons | + | *Their weapons are often [[enchant]]ed and/or [[brand]]ed, so melee characters that can defeat them will often find a weapon upgrade. |
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.27]], wight items had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most. |
Latest revision as of 02:31, 13 August 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
wight z | |
---|---|
HP | 10-22 |
HD | 3 |
XP | 58 |
Speed | 10 |
AC | 6 |
EV | 10 |
Will | 20 |
Attack1 | 8 (hit: drain experience)
|
Resistances | rC++ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | wight, wight |
Flags | Evil Unbreathing |
An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle.
“Unhappie wight, borne to desastrous end, |
Useful Info
Wights are undead monsters armed with powerful weapons and capable of draining you when they land hits in melee. They aren't very durable and only wear robes as armour, but they come in packs of three or four and their draining attacks can quickly diminish characters careless enough to get surrounded. They are found in the early-to-mid Dungeon.
Tips & Tricks
- Unlike most other humanoid monsters you've seen, wights don't shout when they notice you. If you come across a band that's resting, you can lure them away one at a time to fight them in relative safety.
- Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time.
- If you have negative energy resistance, use it. It'll decrease both their damage output and their XP drain.
- Their weapons are often enchanted and/or branded, so melee characters that can defeat them will often find a weapon upgrade.
History
- Prior to 0.27, wight items had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most.
Categories:
- 0.31 articles
- Hit type
- Drain experience flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- Unbreathing monsters
- Monsters