Difference between revisions of "Jelly"

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{{list of | jellies}}
{{monster
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{{monster info}}
|name=jelly
 
|glyph={{LightRed|J}}
 
|tile=[[File:Jelly.png]]
 
|flags={{Eats items}}<br>{{Acid splash flag}}<br>{{See invisible flag}}<br>{{Splits flag}}
 
|resistances={{Poison resistance}}, {{Acid resistance 3}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Asphyxiation resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=42
 
|holiness={{Natural}}
 
|magic_resistance=12
 
|hp_range=12-21
 
|avg_hp=16
 
|armour_class=0
 
|evasion=2
 
|habitat=Amphibious
 
|speed= 10
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=3 ({{Hit type}}: {{Acid flavour}}: 7d3)
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=4
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=jelly
 
|species=jelly
 
}}
 
{{Flavour|A pulsating mass of acidic protoplasm. It can and will eat almost anything, and grows a little each time...
 
----
 
“Beware of the Blob!<br>
 
It creeps<br>
 
And leaps<br>
 
and glides and slides<br>
 
Across the floor<br>
 
Right through the door<br>
 
And all around the wall,<br>
 
A splotch, a blotch...”<br>
 
-Burt Bacharach, “Beware of the Blob��}}
 
 
 
<!--monster-bot-end-->
 
 
 
 
 
  
 
==Useful Info==
 
==Useful Info==
'''Jellies''' are notoriously dangerous monsters found on D:4 and below. They should be handled with extreme caution due to their corrosive [[acid]] attacks. When jellies hit you, your armour may corrode (permanent -1 to [[AC]]). Attacking a jelly in melee may also corrode your weapon (permanent -1 to damage). Jelly attacks deal significantly more damage if you have empty armour slots, so removing your gear to save it from corrosion is not a viable option. [[Cloak]]s are vital; that slot alone reduces acid damage by 50%.
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'''Jellies''' are moderately weak creatures with [[acid]] damage. Their physical damage might be puny, but each hit can deal an extra 4d3 "[[acid|acid splash]]". Attacking a jelly in melee also causes an acid splash. Getting hit by acid, in turn, causes [[Corrosion]] - a stackable debuff that lowers [[AC]] and [[slaying]]. They can be found in early-mid [[Dungeon]], and in certain jelly-themed [[vault]]s.
  
Jellies eat items on the dungeon floor, [[ammunition]] fired into it, [[corpse]]s, and [[door]]s. Feeding heals the jelly and will eventually cause it to split. A single jelly that comes across enough items can become an army, making a floor suddenly impossible to navigate safely.
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Followers of [[Jiyva]] will have a frustrating time with jellies. Jiyva will constantly spawn jellies, who will eat items lying on the dungeon floor. They will devour anything except for [[artefact]] items and [[evocable|miscellaneous evocables]].
  
==Tips & Tricks==
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==Tips & Tricks==  
*When you hear 'a slurping noise', it means a jelly has just eaten something. If possible, collect any loose items you come across on those floors to ensure that it doesn't lead to more jellies. This is especially important if [[kobold]]s or [[centaur]]s have littered a room with individual [[dart]]s or [[arrow]]s. Luckily, they can't eat [[artefact]]s.
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*Their damage output is deceptive; all [[acid]]ic attacks deal an extra 4d3 damage against players. If at all possible, you should fight jellies from range to avoid their acid.
*While jellies will not attack other living monsters, they will happily devour the corpses of the fallen along with whatever they were carrying. Try to kill the jelly before taking out anything else if you have any choice in the matter.
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*Wearing a [[ring of resist corrosion]] or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you take.
*If at all possible, you should fight jellies using [[ranged attack]]s to avoid their acid. Thankfully, they are slow, which makes them easy to [[kite]]. While they will simply consume ammunition fired into it, they cannot eat fireballs. Magic is far and away the best means of dealing with them (including summons). Failing that, characters lacking magic can simply throw common [[stone]]s or [[large rock]]s at the jelly. These are two of the very few things that jellies can't consume to heal. Bear in mind that [[sling bullet]]s ''can'' be eaten.
 
*If it comes right down to it, a character with high [[Dodge]] and [[Unarmed Combat]] (or a trash weapon you don't care about) can simply march in and pound the thing, especially if you have powerful claws or horns. You may take some damage, but you can afford to strip naked first and should be able to beat the thing to death quickly. Their HP, AC, and EV are not too intimidating.
 
*An [[amulet of resist corrosion]], a [[Preservation|cloak of preservation]] or some other form of rCorr is recommended if you must fight one in melee. You can also use gear enchanted to at least +5 or any artifacts, as these will not corrode. [[Crystal plate mail]] and dwarven equipment also resist corrosion most of the time, but these are not guaranteed.
 
  
 
==History==
 
==History==
In [[0.13]], jellies will have speed 10. Their other stats will be nerfed to compensate for this: their base damage will be reduced to 3, and their HP reduced by about 25%. In addition, their XP value will be doubled and they will be slightly rarer in the main dungeon.
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*Prior to [[0.19]], jellies would eat items on the ground that the player had not seen, even if the player was not worshiping Jiyva. Also, they couldn't eat [[stone]]s and [[large rock]]s.
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*Prior to [[0.17]], jellies could eat items on the ground that the player had seen.
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*Prior to [[0.15]], jellies were notorious for permanently weakening weapons and armour used in combat against them. The [[corrosion]] overhaul changed this.
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*Prior to [[0.14]], jellies would not split no matter how many items they consumed.
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*Prior to [[0.13]], jellies were more durable and hit harder, but only had speed 9.

Latest revision as of 06:59, 19 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

jelly JJelly.png
HP 10-22
HD 3
XP 42
Speed 10
AC 0
EV 2
Will 10
Attack1 3 (hit: acid)


Resistances rPois+
rAcid+++
rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Small
Type jelly, jelly
Flags Destroys doors
See invisible
Unbreathing
Unblindable
splits
Acidic flesh
Web immune
A pulsating mass of acidic protoplasm. It can and will eat almost anything, growing and splitting as it does so.

“Beware of the Blob!
It creeps
And leaps
and glides and slides
Across the floor
Right through the door
And all around the wall,
A splotch, a blotch...”
-Burt Bacharach and Mack David, “Beware of the Blob”. 1958.

Useful Info

Jellies are moderately weak creatures with acid damage. Their physical damage might be puny, but each hit can deal an extra 4d3 "acid splash". Attacking a jelly in melee also causes an acid splash. Getting hit by acid, in turn, causes Corrosion - a stackable debuff that lowers AC and slaying. They can be found in early-mid Dungeon, and in certain jelly-themed vaults.

Followers of Jiyva will have a frustrating time with jellies. Jiyva will constantly spawn jellies, who will eat items lying on the dungeon floor. They will devour anything except for artefact items and miscellaneous evocables.

Tips & Tricks

  • Their damage output is deceptive; all acidic attacks deal an extra 4d3 damage against players. If at all possible, you should fight jellies from range to avoid their acid.
  • Wearing a ring of resist corrosion or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you take.

History

  • Prior to 0.19, jellies would eat items on the ground that the player had not seen, even if the player was not worshiping Jiyva. Also, they couldn't eat stones and large rocks.
  • Prior to 0.17, jellies could eat items on the ground that the player had seen.
  • Prior to 0.15, jellies were notorious for permanently weakening weapons and armour used in combat against them. The corrosion overhaul changed this.
  • Prior to 0.14, jellies would not split no matter how many items they consumed.
  • Prior to 0.13, jellies were more durable and hit harder, but only had speed 9.