Difference between revisions of "Jelly"

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{{list of | jellies}}
{{monster
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{{monster info}}
|name=jelly
 
|glyph={{LightRed|J}}
 
|tile=[[File:Jelly.png]]
 
|flags={{Eats items}}<br>{{Acid splash flag}}<br>{{See invisible flag}}<br>{{Splits flag}}
 
|resistances={{Poison resistance}}, {{Acid resistance 3}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}}, {{Asphyxiation resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=42
 
|holiness={{Natural}}
 
|magic_resistance=12
 
|hp_range=12-21
 
|avg_hp=16
 
|armour_class=0
 
|evasion=2
 
|habitat=Amphibious
 
|speed= 10
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=3 ({{Hit type}}: {{Acid flavour}}: 7d3)
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=4
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=jelly
 
|species=jelly
 
}}
 
{{Flavour|A pulsating mass of acidic protoplasm. It can and will eat almost anything, and grows a little each time...
 
----
 
“Beware of the Blob!<br>
 
It creeps<br>
 
And leaps<br>
 
and glides and slides<br>
 
Across the floor<br>
 
Right through the door<br>
 
And all around the wall,<br>
 
A splotch, a blotch...”<br>
 
-Burt Bacharach, “Beware of the Blob”}}
 
<!--monster-bot-end-->
 
 
 
 
 
  
 
==Useful Info==
 
==Useful Info==
'''Jellies''' are obnoxious opponents which introduce the player to the concept of [[corrosion]], a stackable debuff which inflicts a negative slaying bonus and an AC penalty. These attacks also deal heavy [[acid]] damage, though you can reduce this significantly by filling as many armour slots as you can, especially the [[cloak]].
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'''Jellies''' are moderately weak creatures with [[acid]] damage. Their physical damage might be puny, but each hit can deal an extra 4d3 "[[acid|acid splash]]". Attacking a jelly in melee also causes an acid splash. Getting hit by acid, in turn, causes [[Corrosion]] - a stackable debuff that lowers [[AC]] and [[slaying]]. They can be found in early-mid [[Dungeon]], and in certain jelly-themed [[vault]]s.
  
Jellies also consume any ammo fired at them, items they come across, or [[door]]s they pass through while wandering [[the Dungeon]]. Doing so heals them, and if they consume enough items they'll split, creating a second identical jelly. Although fairly weak, these opponents can destroy valuable items and permanently weaken your equipment.
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Followers of [[Jiyva]] will have a frustrating time with jellies. Jiyva will constantly spawn jellies, who will eat items lying on the dungeon floor. They will devour anything except for [[artefact]] items and [[evocable|miscellaneous evocables]].
  
==Tips & Tricks==
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==Tips & Tricks==  
*When you hear 'a slurping noise', it means a jelly has just eaten something. If you're in the habit of leaving items monsters won't use lying around, consider picking them up for safe-keeping until the jelly situation is taken care of. Fortunately, they can't eat [[stone]]s, [[large rock]]s, or [[artefact]]s.
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*Their damage output is deceptive; all [[acid]]ic attacks deal an extra 4d3 damage against players. If at all possible, you should fight jellies from range to avoid their acid.
*While jellies will not attack other living monsters, they will happily devour the corpses of the fallen along with whatever they were carrying. Try to kill the jelly before taking out anything else if you want corpses or loot.
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*Wearing a [[ring of resist corrosion]] or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you take.
*If at all possible, you should fight jellies using [[ranged attack]]s to avoid their acid. While they will simply consume ammunition fired into it, they cannot eat spell projectiles; magic is far and away the best means of dealing with them (including summons). Failing that, characters lacking magic can simply throw common [[stone]]s or [[large rock]]s at the jelly, or use weak attack [[wand]]s that would otherwise go to waste, at the very least softening the jelly up before you engage it in melee.
 
**Bear in mind that [[sling bullet]]s ''can'' be eaten. [[Sling]] users should [[quiver]] stones before attacking.
 
*Artefact weapons and armour are immune to corrosion, as are weapons or armour with a +5 or higher enchantment level (for weapons, only the damage enchantment counts).
 
*If you lack alternatives, you can simply wield a trash weapon you don't care about, march right up, and pound the thing. They lack any serious durability, but consider swapping out any useful [[ego]] armour you don't want to risk damaging.
 
*Wearing an [[amulet of resist corrosion]] or a source of [[preservation]] will greatly reduce the chance of corrosion. [[Crystal plate mail]] also resists corrosion most of the time. Bear in mind that these only reduce the chance, and are not guaranteed to save your gear.
 
  
 
==History==
 
==History==
Prior to [[0.14]], jellies would not split no matter how many items they consumed.
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*Prior to [[0.19]], jellies would eat items on the ground that the player had not seen, even if the player was not worshiping Jiyva. Also, they couldn't eat [[stone]]s and [[large rock]]s.
 
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*Prior to [[0.17]], jellies could eat items on the ground that the player had seen.
Prior to [[0.13]], jellies were more durable and hit harder, but only had speed 9.
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*Prior to [[0.15]], jellies were notorious for permanently weakening weapons and armour used in combat against them. The [[corrosion]] overhaul changed this.
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*Prior to [[0.14]], jellies would not split no matter how many items they consumed.
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*Prior to [[0.13]], jellies were more durable and hit harder, but only had speed 9.

Latest revision as of 06:59, 19 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

jelly JJelly.png
HP 10-22
HD 3
XP 42
Speed 10
AC 0
EV 2
Will 10
Attack1 3 (hit: acid)


Resistances rPois+
rAcid+++
rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Small
Type jelly, jelly
Flags Destroys doors
See invisible
Unbreathing
Unblindable
splits
Acidic flesh
Web immune
A pulsating mass of acidic protoplasm. It can and will eat almost anything, growing and splitting as it does so.

“Beware of the Blob!
It creeps
And leaps
and glides and slides
Across the floor
Right through the door
And all around the wall,
A splotch, a blotch...”
-Burt Bacharach and Mack David, “Beware of the Blob”. 1958.

Useful Info

Jellies are moderately weak creatures with acid damage. Their physical damage might be puny, but each hit can deal an extra 4d3 "acid splash". Attacking a jelly in melee also causes an acid splash. Getting hit by acid, in turn, causes Corrosion - a stackable debuff that lowers AC and slaying. They can be found in early-mid Dungeon, and in certain jelly-themed vaults.

Followers of Jiyva will have a frustrating time with jellies. Jiyva will constantly spawn jellies, who will eat items lying on the dungeon floor. They will devour anything except for artefact items and miscellaneous evocables.

Tips & Tricks

  • Their damage output is deceptive; all acidic attacks deal an extra 4d3 damage against players. If at all possible, you should fight jellies from range to avoid their acid.
  • Wearing a ring of resist corrosion or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you take.

History

  • Prior to 0.19, jellies would eat items on the ground that the player had not seen, even if the player was not worshiping Jiyva. Also, they couldn't eat stones and large rocks.
  • Prior to 0.17, jellies could eat items on the ground that the player had seen.
  • Prior to 0.15, jellies were notorious for permanently weakening weapons and armour used in combat against them. The corrosion overhaul changed this.
  • Prior to 0.14, jellies would not split no matter how many items they consumed.
  • Prior to 0.13, jellies were more durable and hit harder, but only had speed 9.