Difference between revisions of "Ring of teleportation"

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{{flavour|A ring that occasionally exerts its power to teleport its wearer next to monsters.}}
  
{{flavour|This ring occasionally exerts its power to randomly translocate its wearer to another place, and can be deliberately activated for the same effect.}}
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The [[ring of teleportation]] induces [[teleportitis]] in its wearer so long as it is worn. It is always generated [[cursed]].
  
The '''ring of teleportation''' induces [[teleportitis]] in its wearer so long as it is worn. It can also be evoked to deliberately cause [[teleportation]], producing the same effect as a [[scroll of teleportation]] on success. It is usually generated [[cursed]].
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Teleportitis only triggers when it would land the player in [[LOS]] of enemies.
 
 
The chance to successfully evoke the teleportation ability is affected by [[Evocations]].
 
  
 
==Strategy==
 
==Strategy==
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*Rings of teleportation are almost always bad items to wear, but they may see some potential, albeit risky use in [[stealth]]y stabbers. Note that this ring will not always place the player directly next to a monster, but it does not immediately alert resting monsters to your presence, either. The risk probably outweighs the benefit, especially when considering the value of other available rings.
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*Teleportitis does not trigger in the [[Gauntlet]]. It also does not function in the [[Abyss]].
  
Rings of teleportation are the only renewable source of teleport in the game: thus, it is often worth keeping one around. While their high failure chance, occupation of a ring slot, and side effect of teleportitis makes them less than ideal for emergencies, they are useful for situations where you need controlled teleport to get into an area (such as [[Cerebov]]'s castle, many later vaults that are just large stone rectangles, some [[Ziggurat]] entry vaults, and [[Pandemonium]] in general).
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==History==
 
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*In [[0.27]], rings of teleportation were removed.
While it is never really worth training Evocations solely to make these rings reliable, if you already have a high Evo skill they do become considerably more useful as escape options.
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*Prior to [[0.18]], rings of teleportation could be evoked to teleport, so they were not completely harmful items.
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*Prior to [[0.17]], teleportitis would randomly translocate the player to another location on the map, instead of next to enemies.
  
[[Category:Ring]]
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{{jewellery}}

Latest revision as of 11:24, 5 August 2021

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Jewellery
Name Ring of teleportation
Icon Ring of teleportation.png
A ring that occasionally exerts its power to teleport its wearer next to monsters.

The ring of teleportation induces teleportitis in its wearer so long as it is worn. It is always generated cursed.

Teleportitis only triggers when it would land the player in LOS of enemies.

Strategy

  • Rings of teleportation are almost always bad items to wear, but they may see some potential, albeit risky use in stealthy stabbers. Note that this ring will not always place the player directly next to a monster, but it does not immediately alert resting monsters to your presence, either. The risk probably outweighs the benefit, especially when considering the value of other available rings.
  • Teleportitis does not trigger in the Gauntlet. It also does not function in the Abyss.

History

  • In 0.27, rings of teleportation were removed.
  • Prior to 0.18, rings of teleportation could be evoked to teleport, so they were not completely harmful items.
  • Prior to 0.17, teleportitis would randomly translocate the player to another location on the map, instead of next to enemies.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry