Difference between revisions of "Net trap"

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The '''net trap''' is a [[trap]] which drops a single [[throwing net]] on the first player or monster that steps on it. The victim becomes entangled and cannot move or attack until they either break the net or slip out of it. Some types of enemies are immune to nets ([[jelly|jellies]], non-corporeal spirits, [[imp]]s, [[giant spore]]s, etc.), and thus are not effected by net traps. If you manage to spot it before it drops its net, it can be disarmed with the [[Traps & Doors]] skill.
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{{version030}}
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{{flavour|A large concealed net launcher hanging from the dungeon's ceiling, enchanted by the powers of Zot to land only on intruders.}}
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{{Trap
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|name=Net Trap
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|difficulty=5
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|ammo=Infinite
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|effect=[[Held]]
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}}
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The '''net trap''' is a [[trap]] which has a 33% chance to drop a [[throwing net]] on the player if any [[monster intelligence|intelligent]] monster steps on it in the player's [[LOS]]. The trap always triggers if the player steps on it. If hit by the net, the victim becomes [[held]] and cannot move or attack until they break the net. The net cannot be recovered, even if you teleport out.
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==Tips & Tricks==
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*Net traps can be dodged with high [[EV]].
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*While moving and attacking are impossible while trapped in a net, you can still cast [[spells]], use [[wands]], drink [[potions]], or read [[scrolls]].
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*[[Blink]]ing or [[scroll of teleportation|teleporting]] out of the net frees you immediately. The [[Ru]] abilities, Draw Out Power and Power Leap, will do so too.
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*The [[slick slippers]] [[unrand]] grants immunity to net traps.
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==See also==
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*[[Throwing net]]
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*[[Trap]]
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==History==
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*Prior to [[0.26]], net traps could fire only once. Their nets didn't always mulch and could be picked up. Also, the trap always fired a net when any creature stepped on it.
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*Prior to [[0.24]], net traps had a chance of not triggering when the player stepped on them.
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*Prior to [[0.23]], net traps would only affect the creature that stepped into them. Also, their [[accuracy]] did not scale with floor depth.
  
 
[[Category:Traps]]
 
[[Category:Traps]]

Latest revision as of 18:24, 6 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A large concealed net launcher hanging from the dungeon's ceiling, enchanted by the powers of Zot to land only on intruders.
Net trap.png Net Trap
Difficulty 5
Ammo Infinite
Effect Held

The net trap is a trap which has a 33% chance to drop a throwing net on the player if any intelligent monster steps on it in the player's LOS. The trap always triggers if the player steps on it. If hit by the net, the victim becomes held and cannot move or attack until they break the net. The net cannot be recovered, even if you teleport out.

Tips & Tricks

  • Net traps can be dodged with high EV.
  • While moving and attacking are impossible while trapped in a net, you can still cast spells, use wands, drink potions, or read scrolls.
  • Blinking or teleporting out of the net frees you immediately. The Ru abilities, Draw Out Power and Power Leap, will do so too.
  • The slick slippers unrand grants immunity to net traps.

See also

History

  • Prior to 0.26, net traps could fire only once. Their nets didn't always mulch and could be picked up. Also, the trap always fired a net when any creature stepped on it.
  • Prior to 0.24, net traps had a chance of not triggering when the player stepped on them.
  • Prior to 0.23, net traps would only affect the creature that stepped into them. Also, their accuracy did not scale with floor depth.