|A disposable arcane formula inscribed on parchment by a professional scribe or sorceror. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent.|
Scrolls are consumable items which, when read (command r), provide a wide variety of magical effects. They can be found as randomly generated loot or bought in certain shops. Unidentified scrolls will have gibberish names until you've identified them, either by reading them or through use of a scroll of identify. These names are randomly generated each game, and provide no clues as to the scroll's effect.
Unlike certain other roguelikes, in Crawl every character is able to read by default. However, you will have difficulty reading scrolls under the following circumstances:
- The Blurry Vision mutation will impose a time penalty upon reading the scroll (similar to equipping or removing armour), during which you are vulnerable to attack (length increases per rank). This penalty occurs before using the scroll, so if you should cancel the effect before finishing (e.g. targeting a location with a scroll of blink), the time will have already passed and the scroll's effect will not take place.
- The brainless status effect gives you a flat 80% failure rate.
The following status effects disable scroll-reading entirely:
Reading an unidentified scroll will always destroy it. If you read an identified scroll with an effect that requires you to make a decision, however, you can safely change your mind by pressing Escape and without spending any time doing so. However, you cannot do this with a scroll of acquirement; you must choose an option after reading it.
List of Scrolls
- Scroll of acquirement
- Scroll of amnesia
- Scroll of blinking
- Scroll of brand weapon
- Scroll of enchant armour
- Scroll of enchant weapon
- Scroll of fear
- Scroll of fog
- Scroll of holy word
- Scroll of identify
- Scroll of immolation
- Scroll of magic mapping
- Scroll of noise
- Scroll of random uselessness
- Scroll of remove curse
- Scroll of silence
- Scroll of summoning
- Scroll of teleportation
- Scroll of torment
- Scroll of vulnerability
Prior to 0.15, any time you suffered fire or hellfire damage, there was a chance your scrolls would be subject to item destruction. The conservation ego reduced the chance of this happening, as did having a high AC.
- Prior to 0.10, reading scrolls was the only way for a character without magical abilities to gain access to them, allowing you to train Spellcasting.
- Scroll of curse armour, scroll of curse jewellery, Scroll of curse weapon - Removed in 0.18 when Ashenzari begain granting the ability to curse items directly
- Scroll of detect curse - Removed in 0.11.
- Scroll of enchant weapon I/II/III - These were merged into the scroll of enchant weapon in 0.15.
- Scroll of paper - Removed in 0.7.
- Scroll of old paper - Technically never existed in a stable game version, but would replace scrolls of paper if an old game was transferred to a new version.
- Scroll of recharging - Removed in 0.21 when wand mechanics were overhauled.
- Scroll of unholy creation - This briefly replaced the scroll of summoning in 0.11.
- Scroll of vorpalise weapon - Changed to scroll of brand weapon in 0.13.
|Acquirement • Amnesia • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Holy word • Identify • Immolation • Magic mapping • Noise • Random uselessness • Remove curse • Silence • Summoning • Teleportation • Torment • Vulnerability|