Difference between revisions of "Large abomination"

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{{version016}}
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{{version032}}
{{no-bot-monster
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{{monster info}}
|name=large abomination
 
|glyph={{LightRed|X}}
 
|tile=[[File:large abomination.png]]
 
|flags={{Evil flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}
 
|vulnerabilities={{Holy vulnerability}}, {{Silver vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=725
 
|holiness={{Demonic}}, {{Undead}}
 
|magic_resistance=102
 
|hp_range=32 - 67
 
|avg_hp=48
 
|armour_class=5 - 13
 
|evasion=3 - 7
 
|habitat=land
 
|speed=6 - 12
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=40 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=11
 
|base_hp=2
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=abomination small
 
|species=abomination large
 
}}
 
{{Flavour|A large and hideous conglomeration of mangled body parts, demonically possessed and altered in ways that challenge your sanity.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Large abominations''' are enormous piles of roughly connected humanoid body parts, animated by necromantic and [[demonic]] forces. Because of the random approach to their creation, they have variable capabilities, with speed, [[AC]], [[EV]], and [[HP]] being different for each abomination. Even so, they always deal significant damage in melee, much more than [[small abomination]]s are capable of, and the fact that they may have above average speed can make them difficult to escape. They are commonly found in [[the Abyss]], and some monsters may create them if they have access to sufficient corpses and the [[Twisted Resurrection]] spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with [[small abomination]]s, [[crawling corpse]]s and [[macabre mass]]es.  
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'''Large abominations''' are enormous piles of roughly connected humanoid body parts, and much more dangerous than their [[small abomination|smaller]] counterparts. They spawn with haste, might, or regeneration as a permanent buff. No matter their buff, they always deal significant damage in melee. They are often found in [[the Abyss]] and occasionally in parts of [[Pandemonium]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*One stat that isn't randomized is their [[magic resistance]].  Unfortunately, at 102, it is moderately high: don't expect wands to do much if you haven't trained [[Evocation]]s. Similarly, those using [[Hexes]] at lower-than-average spell power may find they have some trouble affecting large abominations as well.
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*Their [[willpower]] is moderately high: don't expect [[Hexes]] or hex [[wand]]s to do much unless they are at high power.
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*They are vulnerable to [[Dispel Undead]].
  
 
==Alternate Tiles==
 
==Alternate Tiles==
 
Being haphazard collections of random body parts, large abominations can take many forms:
 
Being haphazard collections of random body parts, large abominations can take many forms:
  
[[Image:Abomination large.png]] [[Image:Abomination large2.png]] [[Image:Abomination large3.png]] [[Image:Abomination large4.png]] [[Image:Abomination large5.png]] [[Image:Abomination large6.png]] [[Image:Abomination large1.png]]
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[[Image:Abomination large.png]]  [[Image:Abomination large1.png]] [[Image:Abomination large2.png]] [[Image:Abomination large3.png]] [[Image:Abomination large4.png]] [[Image:Abomination large5.png]] [[Image:Abomination large6.png]] [[Image:Abomination large7.png]] [[Image:Abomination large8.png]] [[Image:Large abomination.png]]
  
In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.
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In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.
  
 
==History==
 
==History==
Prior to [[0.16]], you could create your own Abominations by the means of [[Necromancy]] spell [[Twisted Resurrection]].
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*Prior to [[0.32]], large abominations had randomized attributes instead of spawning with a permanent buff. Also, they did not regenerate.
Prior to [[0.14]], Abominations could heal naturally.
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*Prior to [[0.31]], large abominations had randomized speed (6-12).
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*Prior to [[0.27]], large abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create large abominations.
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*Prior to [[0.16]], players could also cast Twisted Resurrection.
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*Prior to [[0.14]], abominations could regenerate naturally.

Latest revision as of 02:34, 1 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
large abomination XLarge abomination.png
HP 32-66
HD 11
XP 719
Speed 10
AC 11
EV 6
Will 100
Attack1 32 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Silver
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Undead
Size Large
Type small abomination, large abomination
Flags Evil
Unbreathing
A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it.

Useful Info

Large abominations are enormous piles of roughly connected humanoid body parts, and much more dangerous than their smaller counterparts. They spawn with haste, might, or regeneration as a permanent buff. No matter their buff, they always deal significant damage in melee. They are often found in the Abyss and occasionally in parts of Pandemonium.

Tips & Tricks

Alternate Tiles

Being haphazard collections of random body parts, large abominations can take many forms:

Abomination large.png Abomination large1.png Abomination large2.png Abomination large3.png Abomination large4.png Abomination large5.png Abomination large6.png Abomination large7.png Abomination large8.png Large abomination.png

In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.

History

  • Prior to 0.32, large abominations had randomized attributes instead of spawning with a permanent buff. Also, they did not regenerate.
  • Prior to 0.31, large abominations had randomized speed (6-12).
  • Prior to 0.27, large abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create large abominations.
  • Prior to 0.16, players could also cast Twisted Resurrection.
  • Prior to 0.14, abominations could regenerate naturally.