Difference between revisions of "Slow"

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{{spell info}}
  
{{Spell
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[[Slow]] is a [[status effect]] and a level 1 [[Hexes]] spell that makes the target slower.
|name=Slow
 
|level=2
 
|school1={{Hexes}}
 
|school2=
 
|school3=
 
|castingnoise=2
 
|spellnoise=0
 
|sources=<div>
 
* [[Book of Minor Magic]]
 
* [[Book of Hinderance]]
 
</div>
 
}}
 
  
{{Flavour|This spell slows the actions of a creature.}}
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[[Hedge Wizard]]s can memorize the Slow spell from turn one.
  
[[Slow]] is a level 2 [[Hexes]] spell which causes the target's movement and actions to take 50% longer than normal. It can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher [[spell power]], the target is slowed for a longer period of time. [[Magic resistance]] can prevent it, as can an [[amulet of stasis]].
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==Spell==
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If the target fails a [[willpower]] check, they will be slowed. At higher [[spell power]], the target is slowed for a longer period of time.  
  
A [[wand of slowing]], [[cloud]] of [[miasma]], [[curare-tipped needle]], [[Metabolic Englaciation]] or [[Leda's Liquefaction]] (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance.
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==Effect==
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Slowed creatures take 50% longer for [[movement]] and all other actions. [[Haste]] and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed).
  
==History==
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[[Formicid]]s are completely immune to the effect due to their [[stasis]].
In [[0.17]], Slow will no longer be part of the [[Book of Hinderance]].
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==Sources==
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Other than the Slow spell, the following can inflict slow:
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*[[Metabolic Englaciation]]
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*[[Miasma]] clouds
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*[[Curare]]-tipped [[dart]]s
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*[[Cheibriados]]' Temporal Distortion
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*[[Chaotic]] effects
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*Mummy [[death curse]]s
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==Monster Spell==
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The monster version of this spell functions similarly to the player version.
  
In [[0.10]] Slow received a small power boost.
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{{monsters with spell}}
  
Prior to [[0.8]] slowing made every action take twice as long.
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==History==
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*Prior to [[0.31]], [[Hexslinger]]s started with this spell.
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*Prior to [[0.30]], the Slow spell had an [[enchantment power]] multiplier of x1.5, making it more likely to succeed.
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*Prior to [[0.28]], the Slow spell was a level 2 Hexes spell, with a power cap of 200.
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*Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow.
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*Prior to [[0.10]], the Slow spell did not have an enchantment power boost.
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*Prior to [[0.8]], slowing made every action take twice as long.
  
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[[Category:Monster spells]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Movement]]
 
[[Category:Movement]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 19:59, 24 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Slow.png Slow
Level 1
School1 Hexes
Source(s) Book of Debilitation
Casting noise 2
Spell noise 0
Power Cap 25
Range LOS
Flags Wl check, Dir or target, Needs tracer
Slows the actions of a creature.

Slow is a status effect and a level 1 Hexes spell that makes the target slower.

Hedge Wizards can memorize the Slow spell from turn one.

Spell

If the target fails a willpower check, they will be slowed. At higher spell power, the target is slowed for a longer period of time.

Effect

Slowed creatures take 50% longer for movement and all other actions. Haste and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed).

Formicids are completely immune to the effect due to their stasis.

Sources

Other than the Slow spell, the following can inflict slow:

Monster Spell

The monster version of this spell functions similarly to the player version.

The following enemies cast Slow:

The following enemies may be able to cast Slow, depending on their spell set:

History

  • Prior to 0.31, Hexslingers started with this spell.
  • Prior to 0.30, the Slow spell had an enchantment power multiplier of x1.5, making it more likely to succeed.
  • Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
  • Prior to 0.18, an amulet of stasis could protect you from Slow.
  • Prior to 0.10, the Slow spell did not have an enchantment power boost.
  • Prior to 0.8, slowing made every action take twice as long.