Difference between revisions of "Slow"
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+ | {{spell info}} | ||
− | + | [[Slow]] is a [[status effect]] and a level 1 [[Hexes]] spell that makes the target slower. | |
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− | + | [[Hedge Wizard]]s can memorize the Slow spell from turn one. | |
− | + | ==Spell== | |
+ | If the target fails a [[willpower]] check, they will be slowed. At higher [[spell power]], the target is slowed for a longer period of time. | ||
− | + | ==Effect== | |
+ | Slowed creatures take 50% longer for [[movement]] and all other actions. [[Haste]] and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed). | ||
− | == | + | [[Formicid]]s are completely immune to the effect due to their [[stasis]]. |
− | + | ||
+ | ==Sources== | ||
+ | Other than the Slow spell, the following can inflict slow: | ||
+ | *[[Metabolic Englaciation]] | ||
+ | *[[Miasma]] clouds | ||
+ | *[[Curare]]-tipped [[dart]]s | ||
+ | *[[Cheibriados]]' Temporal Distortion | ||
+ | *[[Chaotic]] effects | ||
+ | *Mummy [[death curse]]s | ||
+ | |||
+ | ==Monster Spell== | ||
+ | The monster version of this spell functions similarly to the player version. | ||
− | + | {{monsters with spell}} | |
− | Prior to [[0.8]] slowing made every action take twice as long. | + | ==History== |
+ | *Prior to [[0.31]], [[Hexslinger]]s started with this spell. | ||
+ | *Prior to [[0.30]], the Slow spell had an [[enchantment power]] multiplier of x1.5, making it more likely to succeed. | ||
+ | *Prior to [[0.28]], the Slow spell was a level 2 Hexes spell, with a power cap of 200. | ||
+ | *Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow. | ||
+ | *Prior to [[0.10]], the Slow spell did not have an enchantment power boost. | ||
+ | *Prior to [[0.8]], slowing made every action take twice as long. | ||
+ | [[Category:Monster spells]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Movement]] | [[Category:Movement]] | ||
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Latest revision as of 19:59, 24 January 2024
Slow | |
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Level | 1 |
School1 | Hexes |
Source(s) | Book of Debilitation |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 25 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer |
Slows the actions of a creature. |
Slow is a status effect and a level 1 Hexes spell that makes the target slower.
Hedge Wizards can memorize the Slow spell from turn one.
Contents
Spell
If the target fails a willpower check, they will be slowed. At higher spell power, the target is slowed for a longer period of time.
Effect
Slowed creatures take 50% longer for movement and all other actions. Haste and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed).
Formicids are completely immune to the effect due to their stasis.
Sources
Other than the Slow spell, the following can inflict slow:
- Metabolic Englaciation
- Miasma clouds
- Curare-tipped darts
- Cheibriados' Temporal Distortion
- Chaotic effects
- Mummy death curses
Monster Spell
The monster version of this spell functions similarly to the player version.
The following enemies cast Slow:
- n Bog body
- e Deep elf archer
- x Erica
- w Gastronok
- S Guardian serpent
- a Imperial myrmidon
- E Iron elemental
- @ Jessica
- @ Kirke
- L Lich
- h Natasha
- H Sphinx
- i The Enchantress
The following enemies may be able to cast Slow, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
- Prior to 0.31, Hexslingers started with this spell.
- Prior to 0.30, the Slow spell had an enchantment power multiplier of x1.5, making it more likely to succeed.
- Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
- Prior to 0.18, an amulet of stasis could protect you from Slow.
- Prior to 0.10, the Slow spell did not have an enchantment power boost.
- Prior to 0.8, slowing made every action take twice as long.