Difference between revisions of "Ring of teleportation"

From CrawlWiki
Jump to: navigation, search
(Update to 0.17; use rings template; note 0.18 change)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version017}}
+
{{obsolete}}
 
{{item
 
{{item
 
  |itemtype = Jewellery
 
  |itemtype = Jewellery
Line 5: Line 5:
 
  |cost = ?
 
  |cost = ?
 
}}
 
}}
 +
{{flavour|A ring that occasionally exerts its power to teleport its wearer next to monsters.}}
  
{{flavour|This ring occasionally exerts its power to randomly translocate its wearer to another place, and can be deliberately activated for the same effect.}}
+
The [[ring of teleportation]] induces [[teleportitis]] in its wearer so long as it is worn. It is always generated [[cursed]].
  
The '''ring of teleportation''' induces [[teleportitis]] in its wearer so long as it is worn. It can also be evoked to deliberately cause [[teleportation]], producing the same effect as a [[scroll of teleportation]] on success. It is usually generated [[cursed]].
+
Teleportitis only triggers when it would land the player in [[LOS]] of enemies.
 
 
The chance to successfully evoke the teleportation ability is affected by [[Evocations]]. The random teleports this ring afflicts you with occur without warning every so often and are unaffected by your skills, but can be prevented by [[stasis]]. [[Formicid]]s, having natural stasis, receive no benefit or penalty from rings of teleportation, and should discard them.
 
 
 
The chance of successfully evoking this ring rises with your [[Evocations]] skill:
 
 
 
{{#invoke:Failure rate table|table|Evocations|60|2}}
 
  
 
==Strategy==
 
==Strategy==
Rings of teleportation are the only renewable source of teleport in the game: thus, it is often worth keeping one around. However, keep in mind that it takes high evocations to be able to teleport reliably. It's best for escaping when you can see a bad situation coming and have time to swap rings and accept a failure or two, rather than when you're already in a bad situation and every aut counts.
+
*Rings of teleportation are almost always bad items to wear, but they may see some potential, albeit risky use in [[stealth]]y stabbers. Note that this ring will not always place the player directly next to a monster, but it does not immediately alert resting monsters to your presence, either. The risk probably outweighs the benefit, especially when considering the value of other available rings.
 
+
*Teleportitis does not trigger in the [[Gauntlet]]. It also does not function in the [[Abyss]].
Characters stuck with a cursed ring of teleportation on their finger may wish to wear an [[amulet of stasis]] just to avoid getting themselves randomly launched into a terribly dangerous situation. Just remember to take the amulet off quickly if you find yourself in need of a [[scroll of blinking]] to get yourself to safety.
 
 
 
Rings of teleportation are one of the most useful items to bring to [[The Abyss]], since teleporting away from fights is a great escape method (it will always take you to another region of the Abyss). Also, if you keep evoking it, you can cover a lot of ground and find an exit very quickly.
 
  
 
==History==
 
==History==
In [[0.18]], rings of teleportation will no longer be evokable and will only have the teleportitis effect.
+
*In [[0.27]], rings of teleportation were removed.
 +
*Prior to [[0.18]], rings of teleportation could be evoked to teleport, so they were not completely harmful items.
 +
*Prior to [[0.17]], teleportitis would randomly translocate the player to another location on the map, instead of next to enemies.
  
{{rings}}
+
{{jewellery}}
[[Category:Crystal Ball Articles]]
 

Latest revision as of 11:24, 5 August 2021

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Jewellery
Name Ring of teleportation
Icon Ring of teleportation.png
A ring that occasionally exerts its power to teleport its wearer next to monsters.

The ring of teleportation induces teleportitis in its wearer so long as it is worn. It is always generated cursed.

Teleportitis only triggers when it would land the player in LOS of enemies.

Strategy

  • Rings of teleportation are almost always bad items to wear, but they may see some potential, albeit risky use in stealthy stabbers. Note that this ring will not always place the player directly next to a monster, but it does not immediately alert resting monsters to your presence, either. The risk probably outweighs the benefit, especially when considering the value of other available rings.
  • Teleportitis does not trigger in the Gauntlet. It also does not function in the Abyss.

History

  • In 0.27, rings of teleportation were removed.
  • Prior to 0.18, rings of teleportation could be evoked to teleport, so they were not completely harmful items.
  • Prior to 0.17, teleportitis would randomly translocate the player to another location on the map, instead of next to enemies.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry