Difference between revisions of "Lost soul"

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m (Updates to 0.19, no longer create spectral things, average health decreased a little.)
m (Useful Info)
 
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{{version030}}
{{no-bot-monster
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{{monster info}}
|name=lost soul
 
|glyph={{LightGreen|*}}
 
|tile=[[File:Lost_soul.png]]
 
|flags={{Insubstantial flag}}<br>{{Evil flag}}<br>{{Maintain range flag}}<br>{{Submerges flag}}<br>{{Levitate flag}}
 
|resistances={{Fire resistance 1}}, {{Cold resistance 1}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, {{Rot resistance 3}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=?
 
|holiness={{Undead}}
 
|magic_resistance=Immune
 
|hp_range=20-30
 
|avg_hp=25
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed=15
 
|size={{Small}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=2
 
|extra_hp=2
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=lost soul
 
|species=lost soul
 
}}
 
 
 
{{Flavour|The echo of an unmourned soul, flickering in and out of the mortal world. Though the memories of its living self are long-faded, it is drawn to the moment of death by some lingering instinct. So powerful is its drive for self and purpose that it seizes upon the passage of other souls, losing the last vestiges of its being in the memories of another's life.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Lost souls''' are wandering confluxes of necromantic power which have no offensive capabilities of their own, but which sacrifice themselves to revive allied living or undead monsters within their [[line of sight]] at the moment they are killed.
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'''Lost souls''' are wandering confluxes of necromantic power. They do nothing on their own, but lost souls can sacrifice themselves to revive a living or undead monster in its [[line of sight]].
 
 
If an undead monster is killed while in sight of an allied lost soul, the soul may die instead and the undead will be restored to full HP with all [[status effects]] reset (this does not apply to any form of [[derived undead]], however). If a zombifiable living creature dies while in LoS of an allied lost soul, the soul will instead assume its likeness, turning into a ghostly monster of the same type. This copy will have stats as though it were wearing the original's gear and will have full access to all of the original's spells.
 
  
Lost souls do not always choose to sacrifice themselves to save a fallen ally; if monsters of varying strength are present, they will often ignore the deaths of weak monsters in order to save themselves for the strong. If several lost souls are clustered together, they will be more likely to sacrifice themselves for weaker things.
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A monster can only be revived once. If a valid ally is killed, the lost soul may sacrifice itself the moment it dies.
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*Undead allies are restored to full HP and have their [[status effect]]s reset. [[Derived undead]] cannot be revived.
 +
*Living, zombifiable monsters are turned into "ghostly" monsters. Ghostly monsters are almost identical copies, keeping gear, spells, and status effects. However, they become [[undead]]: ghostly monsters are immune to [[poison]] and [[negative energy]], but are vulnerable to [[holy]].
  
Lost souls move quickly and avoid getting close to you, but are generally fragile. If they find themselves in your [[line of sight]] with no other monsters around, they will flicker out of the living world and reappear near some other monster elsewhere in the level, then temporarily [[submerge]] into the air there.
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Lost souls do not always choose to sacrifice themselves; if monsters of varying strength are present, they will often ignore the deaths of weak monsters in order to save themselves for the strong. If several lost souls are clustered together, they will be more likely to sacrifice themselves for weaker things. On their own, lost souls move quickly and avoid getting close to you, but are generally fragile.
  
Lost souls can be found in [[the Crypt]], or be summoned by [[deep elf death mage]]s.
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Lost souls can be summoned by [[deep elf death mage]]s. Non-summoned lost souls are quite rare and can be found only in [[ziggurat]]s, the [[Borgnjor's Mausoleum]] wizlab or in [[Tartarus]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes.
 
*While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes.
 +
*Area-of-effect attacks, like a [[tin of tremorstones]] or [[lightning rod]], can prove to be effective.
  
 
==History==
 
==History==
Lost souls were added in [[0.13]].
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*Prior to [[0.19]], non-summoned lost souls could be found in [[the Crypt]].
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*Prior to [[0.18]], lost souls could [[submerge]] if no allies were in sight.
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*Lost souls were added in [[0.13]].

Latest revision as of 03:42, 21 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
lost soul *Lost soul.png
HP 16-34
HD 10
XP 0
Speed 13
AC 0
EV 10
Will Immune



Resistances rF+
rC+
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities Holy
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Undead
Size Small
Type lost soul, lost soul
Flags Evil
Flying
Unbreathing
Insubstantial
No experience gain
Maintain range
The echo of a unmourned soul, flickering in and out of the mortal world. Though the memories of its living self are long-faded, it is drawn to the moment of death by some lingering instinct. So powerful is its drive for self and purpose that it seizes upon the passage of other souls, losing the last vestiges of its being in the memories of another's life.

“She walks in the twilight, her steps make no sound,
Her feet leave no tracks on the dew-covered ground.
Her hand gently beckons, she whispers your name—
But those who go with her are never the same.”
-Magic: the Gathering

Useful Info

Lost souls are wandering confluxes of necromantic power. They do nothing on their own, but lost souls can sacrifice themselves to revive a living or undead monster in its line of sight.

A monster can only be revived once. If a valid ally is killed, the lost soul may sacrifice itself the moment it dies.

  • Undead allies are restored to full HP and have their status effects reset. Derived undead cannot be revived.
  • Living, zombifiable monsters are turned into "ghostly" monsters. Ghostly monsters are almost identical copies, keeping gear, spells, and status effects. However, they become undead: ghostly monsters are immune to poison and negative energy, but are vulnerable to holy.

Lost souls do not always choose to sacrifice themselves; if monsters of varying strength are present, they will often ignore the deaths of weak monsters in order to save themselves for the strong. If several lost souls are clustered together, they will be more likely to sacrifice themselves for weaker things. On their own, lost souls move quickly and avoid getting close to you, but are generally fragile.

Lost souls can be summoned by deep elf death mages. Non-summoned lost souls are quite rare and can be found only in ziggurats, the Borgnjor's Mausoleum wizlab or in Tartarus.

Tips & Tricks

  • While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes.
  • Area-of-effect attacks, like a tin of tremorstones or lightning rod, can prove to be effective.

History

  • Prior to 0.19, non-summoned lost souls could be found in the Crypt.
  • Prior to 0.18, lost souls could submerge if no allies were in sight.
  • Lost souls were added in 0.13.