Difference between revisions of "Summon Small Mammal"
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− | {{ | + | {{version030}} |
{{spell info}} | {{spell info}} | ||
− | '''Summon Small Mammal''' is a [[Summonings | + | '''Summon Small Mammal''' is a [[Summonings]] spell which summons one weak monster. |
− | + | [[Summoner]]s start with this spell memorized. | |
− | |||
− | Possible summons: | + | ==Useful Info== |
− | :{{monsterlink|Rat}} - Low damage and fragile | + | One small mammal is summoned. Possible summons include: |
− | :{{monsterlink|Bat}} - Extremely fast and evasive but does virtually no damage. | + | :{{monsterlink|Rat}} - Low damage and fragile, but better than nothing. |
− | :{{monsterlink|Quokka}} - Decent damage and HP. Good all-round. | + | :{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage. |
+ | :{{monsterlink|Quokka}} - Decent damage and HP. Good all-round early on. | ||
− | There is | + | Higher [[spell power]] can result in a stronger mammal. There is a <code>1 - 10 / <power></code> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.30.1|spl-summoning.cc|106}}</ref> |
− | Duration of the summon is around 27 turns; it does not depend on | + | Duration of the summon is around 27 turns; it does not depend on spell power. |
+ | |||
+ | There is a summon cap of 2; additional summons will cause the oldest to very quickly time out. | ||
==Strategy== | ==Strategy== | ||
− | + | Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates [[summon]]s, it can remain useful for a while longer: | |
+ | *By swapping places with a summon, you create a space, avoiding [[attacks of opportunity]] in the process. This can let you [[pillar dance]] any 10-speed melee enemy. | ||
+ | *Even if you have no serious plans to summon things, this spell can be ''very'' effective when combined with a [[scroll of immolation]] (or the [[Inner Flame]] spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & [[Lair]]. | ||
==Monster Version== | ==Monster Version== | ||
− | + | A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a [[river rat]] with equal chances.<ref>{{source ref|0.30.1|mon-cast.cc|5798}}</ref> | |
{{monsters with spell}} | {{monsters with spell}} | ||
==History== | ==History== | ||
− | Prior to [[0.14]], this spell could also summon [[grey rat]]s, and had a summon cap of three. | + | *Prior to [[0.28]], this spell had a summon cap of 4. |
− | + | *Prior to [[0.14]], this spell could also summon [[grey rat]]s, and had a summon cap of three. | |
− | Prior to [[0.13]], this spell could summon multiple creatures, and was known as 'Summon Small Mammals'. | + | *Prior to [[0.13]], this spell could summon multiple creatures, and was known as 'Summon Small Mammals'. |
− | + | *Prior to [[0.12]], a more powerful version of the spell known as [[Vampire Summon]] was used by [[vampire (monster)|vampires]], [[vampire knight]]s, and [[deep elf summoner]]s. It summoned 3-5 mammals (with [[orange rat]]s in place of quokkas). | |
− | Prior to [[0.12]], a more powerful version of the spell known as [[Vampire Summon]] was used by [[vampire (monster)|vampires]], [[vampire knight]]s, and [[deep elf summoner]]s. It summoned 3-5 mammals (with [[orange rat]]s in place of quokkas). | + | *In [[0.6]], it was [[nerf]]ed again, limiting the effect to at most two summoned creatures, and [[green rat]]s and [[orange rat]]s were removed from the spell's possible results. |
− | + | *Prior to to [[0.4.3]], this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons. | |
− | |||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 14:45, 15 January 2024
Summon Small Mammal | |
---|---|
Level | 1 |
School1 | Summoning |
Source(s) | Book of Callings Book of Cantrips |
Casting noise | 1 |
Spell noise | 0 |
Power Cap | 25 |
Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka. |
Summon Small Mammal is a Summonings spell which summons one weak monster.
Summoners start with this spell memorized.
Useful Info
One small mammal is summoned. Possible summons include:
- r Rat - Low damage and fragile, but better than nothing.
- b Bat - Extremely fast and evasive, but does virtually no damage.
- r Quokka - Decent damage and HP. Good all-round early on.
Higher spell power can result in a stronger mammal. There is a 1 - 10 / <power>
chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.[1]
Duration of the summon is around 27 turns; it does not depend on spell power.
There is a summon cap of 2; additional summons will cause the oldest to very quickly time out.
Strategy
Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates summons, it can remain useful for a while longer:
- By swapping places with a summon, you create a space, avoiding attacks of opportunity in the process. This can let you pillar dance any 10-speed melee enemy.
- Even if you have no serious plans to summon things, this spell can be very effective when combined with a scroll of immolation (or the Inner Flame spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & Lair.
Monster Version
A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a river rat with equal chances.[2]
The following enemies cast Summon Small Mammal:
History
- Prior to 0.28, this spell had a summon cap of 4.
- Prior to 0.14, this spell could also summon grey rats, and had a summon cap of three.
- Prior to 0.13, this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
- Prior to 0.12, a more powerful version of the spell known as Vampire Summon was used by vampires, vampire knights, and deep elf summoners. It summoned 3-5 mammals (with orange rats in place of quokkas).
- In 0.6, it was nerfed again, limiting the effect to at most two summoned creatures, and green rats and orange rats were removed from the spell's possible results.
- Prior to to 0.4.3, this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons.
References
- ↑ spl-summoning.cc:106 (0.30.1)
- ↑ mon-cast.cc:5798 (0.30.1)