Difference between revisions of "Sceptre of Asmodeus"
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− | + | {{flavour|A bright ruby sceptre, carrying some of the powers of the arch-fiend Asmodeus. It may call forth fiery demons from their infernal home to do the wielder's bidding.}} | |
− | + | [[File:Sceptre of asmodeus.png]] '''''the +13 sceptre of Asmodeus''''' | |
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− | {{flavour|A bright ruby sceptre, carrying some of the powers of arch-fiend Asmodeus. | ||
− | + | +13 [[eveningstar]] | |
− | + | 10% chance to summon a fire-themed [[demon]] on hit<br> | |
− | + | [[Evil]] | |
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− | {{ | + | ==Mechanics== |
+ | The sceptre of Asmodeus may summon the following demons:<ref>{{source ref|0.30.0|art-func.h|1806}}</ref> | ||
− | + | *{{monsterlink|Balrug}}: 50% | |
+ | *{{monsterlink|Hellion}}: 33.3% | ||
+ | *{{monsterlink|Brimstone fiend}}: 16.7% | ||
− | + | Note that the demon-summoning melee effect works only for the player. Neither Asmodeus nor your [[Beogh|orc friends]] get the summons when attacking with this weapon. | |
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− | + | ==Desirability== | |
− | < | + | The '''sceptre of Asmodeus'''<ref>{{source ref|0.30.0|art-data.txt|361}}</ref> is a special eveningstar that can only be obtained by killing [[Asmodeus]], lord of [[Gehenna]]. As an evil item, the [[good god]]s frown its use. |
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+ | It's a moderately good weapon. But, by the time you kill Asmodeus, you'll usually have other options available. A +9 eveningstar of [[flaming]] / [[freezing]] will be more consistent against non-resistant enemies. An eveningstar of holy wrath (or [[sacred scourge]]) will almost certainly perform better, assuming you can wield holy wrath. | ||
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+ | [[Hellion]]s and [[Brimstone Fiend]]s will generally avoid hurting you, e.g. they won't fire [[damnation]] at an enemy in melee range, and the fiends won't cast [[torment]] on you. However, there's no guarantee, so this item can be risky. | ||
==History== | ==History== | ||
− | Prior to [[0.10]], this | + | *Prior to [[0.30]], the sceptre was a +7 [[staff]] that had an '''A'''bility to summon demons, with a chance to fail based on [[Evocations]]. The demons were [[durably summoned]], and would eventually become hostile. |
+ | *Prior to [[0.28]], the sceptre could be activated from the [[v|evoke]] menu instead of the [[a]]bilities menu. Also, the player needed slightly more Evocations to pass a skill check when summoning demons. | ||
+ | *Prior to [[0.27]], the sceptre could summon [[sun demon]]s and [[efreet]]s. | ||
+ | *Prior to [[0.10]], this sceptre would fire random [[Conjurations]] and summoned hostile demons when it failed to evoke properly. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
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Latest revision as of 06:28, 16 January 2024
A bright ruby sceptre, carrying some of the powers of the arch-fiend Asmodeus. It may call forth fiery demons from their infernal home to do the wielder's bidding. |
+13 eveningstar
10% chance to summon a fire-themed demon on hit
Evil
Contents
Mechanics
The sceptre of Asmodeus may summon the following demons:[1]
- 2 Balrug: 50%
- 2 Hellion: 33.3%
- 1 Brimstone fiend: 16.7%
Note that the demon-summoning melee effect works only for the player. Neither Asmodeus nor your orc friends get the summons when attacking with this weapon.
Desirability
The sceptre of Asmodeus[2] is a special eveningstar that can only be obtained by killing Asmodeus, lord of Gehenna. As an evil item, the good gods frown its use.
It's a moderately good weapon. But, by the time you kill Asmodeus, you'll usually have other options available. A +9 eveningstar of flaming / freezing will be more consistent against non-resistant enemies. An eveningstar of holy wrath (or sacred scourge) will almost certainly perform better, assuming you can wield holy wrath.
Hellions and Brimstone Fiends will generally avoid hurting you, e.g. they won't fire damnation at an enemy in melee range, and the fiends won't cast torment on you. However, there's no guarantee, so this item can be risky.
History
- Prior to 0.30, the sceptre was a +7 staff that had an Ability to summon demons, with a chance to fail based on Evocations. The demons were durably summoned, and would eventually become hostile.
- Prior to 0.28, the sceptre could be activated from the evoke menu instead of the abilities menu. Also, the player needed slightly more Evocations to pass a skill check when summoning demons.
- Prior to 0.27, the sceptre could summon sun demons and efreets.
- Prior to 0.10, this sceptre would fire random Conjurations and summoned hostile demons when it failed to evoke properly.
References
- ↑ art-func.h:1806 (0.30.0)
- ↑ art-data.txt:361 (0.30.0)