Difference between revisions of "Fenstrider witch"
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− | {{ | + | {{version031}} |
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{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Fenstrider witches''' | + | '''Fenstrider witches''' are hexing, supportive casters of [[the Swamp]]. [[Paralysis]] can be deadly in every branch; the Swamp is no exception. If you get into melee range, they can inflict [[Agony]] on you. High [[willpower]] is recommended to deal with them. When killed, their corpses may form into usable [[wand]]s (100% per [[corpse]], or a net 50% chance). |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *Paralyse is a very scary spell, unless you have the willpower to resist it. Getting paralysed next to a group of monsters can instantly kill you. | ||
+ | *Unlike other monsters, witches have the melee version of the [[Agony]] spell. | ||
+ | *Hurl Sludge creates a sludge tile where it lands, which lasts for 2-3 turns. Like [[Eringya's Noxious Bog]], any non-flying creature standing in sludge will take high amounts of poison damage. It otherwise acts as [[shallow water]], giving a penalty to melee attacks and movement speed to a non-amphibious adventurer. | ||
+ | **Don't try to fight a witch while standing in toxic sludge, unless you have both [[poison resistance]] and a lot of HP, or the ability to fly. | ||
+ | **Hurl Sludge can replace staircases with sludge tiles. Watch out! | ||
==History== | ==History== | ||
− | Fenstrider witches were added in [[0.26]]. | + | *Prior to [[0.28]], Fenstrider witches did not drop wands on death. |
+ | *Fenstrider witches were added in [[0.26]]. |
Latest revision as of 18:40, 28 April 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
fenstrider witch H | |
---|---|
HP | 43-89 |
HD | 16 |
XP | 1882 |
Speed | 10 |
AC | 3 |
EV | 15 |
Will | 100 |
Attack1 | 25 (hit: plain) |
Attack2 | 25 (kick: plain)
|
Resistances | rPois+ rN+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | fenstrider witch, fenstrider witch |
Flags | See invisible Warm-blooded Speaks Evil |
Followers of the ancient swamp ways, these witches rise above the muck and mire on a pair of stilt-like chicken legs. They are masters of pain and poison. |
Contents
Useful Info
Fenstrider witches are hexing, supportive casters of the Swamp. Paralysis can be deadly in every branch; the Swamp is no exception. If you get into melee range, they can inflict Agony on you. High willpower is recommended to deal with them. When killed, their corpses may form into usable wands (100% per corpse, or a net 50% chance).
Spells
Spell set I | ||
---|---|---|
Slot1 | Paralyze | Wizard flag |
Slot2 | Agonizing Touch | Wizard flag |
Slot3 | Hurl Sludge (3d15) | Wizard flag |
Tips & Tricks
- Paralyse is a very scary spell, unless you have the willpower to resist it. Getting paralysed next to a group of monsters can instantly kill you.
- Unlike other monsters, witches have the melee version of the Agony spell.
- Hurl Sludge creates a sludge tile where it lands, which lasts for 2-3 turns. Like Eringya's Noxious Bog, any non-flying creature standing in sludge will take high amounts of poison damage. It otherwise acts as shallow water, giving a penalty to melee attacks and movement speed to a non-amphibious adventurer.
- Don't try to fight a witch while standing in toxic sludge, unless you have both poison resistance and a lot of HP, or the ability to fly.
- Hurl Sludge can replace staircases with sludge tiles. Watch out!