Difference between revisions of "Light"

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{{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}}
'''Light''' is an [[ego]] found only on [[orb]]s. Just like the [[unrand]] [[Eos]], characters wielding an orb of light illuminates a 3-tile [[halo]] around them. The halo increases accuracy of everything in it, reveals [[invisible]] creatures, and decreases stealth.
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'''Light''' is an [[ego]] found only on [[orb]]s. Like the [[unrand]] [[Eos]], characters wielding an orb of light emit a 3-tile [[halo]]. The halo makes everything inside (except you) easier to hit,<ref>When attacking a creature inside a halo, the attack's [[to-hit]] is increased by <code>1 + 1d8</code>.</ref> reveals [[invisible]] creatures, and decreases stealth.
  
 
==Strategy==
 
==Strategy==
*The orb can be used as a bootleg [[see invisible]], especially if you don't have another [[shield]], or don't want to invest in the shields skill.
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*The orb can be used as a bootleg [[see invisible]]. This is most useful if you don't have another [[shield]] yet.
*The halo's to-hit boost disproportionately effects low accuracy attackers, such as low level characters or your plethora of [[summon]]s.
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*The halo's to-hit boost not only helps you, but your [[allies]] ([[summon]]s, [[derived undead]], etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.
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*Remember that the halo will also impact ''your'' invisibility! Don't rely on it while wielding this orb.
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==Notes==
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<references/>
  
 
==History==
 
==History==
The Light ego, along with orbs themselves, was introduced in [[0.28]].
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*The light ego, along with orbs themselves, was introduced in [[0.28]].
  
 
{{orb}}
 
{{orb}}

Latest revision as of 17:08, 30 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.

Light is an ego found only on orbs. Like the unrand Eos, characters wielding an orb of light emit a 3-tile halo. The halo makes everything inside (except you) easier to hit,[1] reveals invisible creatures, and decreases stealth.

Strategy

  • The orb can be used as a bootleg see invisible. This is most useful if you don't have another shield yet.
  • The halo's to-hit boost not only helps you, but your allies (summons, derived undead, etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.
  • Remember that the halo will also impact your invisibility! Don't rely on it while wielding this orb.

Notes

  1. When attacking a creature inside a halo, the attack's to-hit is increased by 1 + 1d8.

History

  • The light ego, along with orbs themselves, was introduced in 0.28.
Orbs
EnergyGuileLightMayhemWrath