Difference between revisions of "Demonspawn warmonger"
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==Tips & Tricks== | ==Tips & Tricks== | ||
| − | Spellcasters should be especially careful when fighting demonspawn warmongers, because their [[Sap Magic]] | + | *Spellcasters should be especially careful when fighting demonspawn warmongers, because their ability to cast [[Sap Magic]] on the player. This has the effect of inflicting the {{Yellow|Sap}} status for 20-30 turns (stacking, to 50 max), during which they will be able to cast one spell, then be restricted from all spellcasting for 3-5 turns. |
| + | **Luckily, the spell requires [[line of sight]], so you can hide behind summons or allies. | ||
| + | **Alternatively, you can turn [[invisible]], since warmongers cannot [[see invisible]] opponents. | ||
| + | **Warmongers should be considered priority targets if you rely on spells to kill monsters. | ||
| + | *Sap status can be removed with a [[potion of cancellation]]. | ||
==History== | ==History== | ||
| − | *Prior to [[0.28]], | + | *Prior to [[0.28]], demonspawn with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous. |
*Prior to [[0.17]], warmongers could cast [[Grand Avatar]] instead of [[Haste Other]]. | *Prior to [[0.17]], warmongers could cast [[Grand Avatar]] instead of [[Haste Other]]. | ||
*Warmongers were added in [[0.14]]. | *Warmongers were added in [[0.14]]. | ||
[[Category:Demonspawn]] | [[Category:Demonspawn]] | ||
Latest revision as of 19:43, 11 July 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| demonspawn warmonger 6 | |
|---|---|
| HP | 82-167 |
| HD | 15 |
| XP | 1305 |
| Speed | 10 |
| AC | 3 |
| EV | 12 |
| Will | 60 |
| Attack1 | 40 (hit: plain) |
| Attack2 | 20 (claw: plain) |
| Attack3 | 20 (gore: plain) |
| Resistances | rTorm rMiasma |
| Vulnerabilities | Holy Silver |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | demonspawn, demonspawn |
| Flags | Fighter Evil Speaks Warm-blooded |
| A half-mortal, half-demonic creature, now more beast than whatever species it is descended from. It is devoted to combat, disrupting the magic of its foes as it battles endlessly. |
For a list of all demonspawn, see list of demonspawn.
Contents
Useful Info
Warmongers are demonspawn who can haste allies and disrupt your magic. They can be found in the Pandemonium.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Sap Magic | Priest flag |
| Slot2 | Haste Other | Priest flag |
Tips & Tricks
- Spellcasters should be especially careful when fighting demonspawn warmongers, because their ability to cast Sap Magic on the player. This has the effect of inflicting the Sap status for 20-30 turns (stacking, to 50 max), during which they will be able to cast one spell, then be restricted from all spellcasting for 3-5 turns.
- Luckily, the spell requires line of sight, so you can hide behind summons or allies.
- Alternatively, you can turn invisible, since warmongers cannot see invisible opponents.
- Warmongers should be considered priority targets if you rely on spells to kill monsters.
- Sap status can be removed with a potion of cancellation.
History
- Prior to 0.28, demonspawn with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous.
- Prior to 0.17, warmongers could cast Grand Avatar instead of Haste Other.
- Warmongers were added in 0.14.