Difference between revisions of "Light"
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− | {{ | + | {{version031}} |
− | {{flavour|It | + | {{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}} |
− | '''Light''' is an [[ego]] found only on [[orb]]s. Like the [[unrand]] [[Eos]], characters wielding an orb of light emit a 3-tile [[halo]]. The halo | + | '''Light''' is an [[ego]] found only on [[orb]]s. Like the [[unrand]] [[Eos]], characters wielding an orb of light emit a 3-tile [[halo]]. The halo makes everything inside (except you) easier to hit,<ref>When attacking a creature inside a halo, the attack's [[to-hit]] is increased by <code>1 + 1d8</code>.</ref> reveals [[invisible]] creatures, and decreases stealth. |
==Strategy== | ==Strategy== | ||
− | *The orb can be used as a bootleg [[see invisible]] | + | *The orb can be used as a bootleg [[see invisible]]. This is most useful if you don't have another [[shield]] yet. |
− | *The halo's to-hit boost | + | *The halo's to-hit boost not only helps you, but your [[allies]] ([[summon]]s, [[derived undead]], etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output. |
*Remember that the halo will also impact ''your'' invisibility! Don't rely on it while wielding this orb. | *Remember that the halo will also impact ''your'' invisibility! Don't rely on it while wielding this orb. | ||
+ | |||
+ | ==Notes== | ||
+ | <references/> | ||
==History== | ==History== | ||
− | The | + | *The light ego, along with orbs themselves, was introduced in [[0.28]]. |
{{orb}} | {{orb}} |
Latest revision as of 17:08, 30 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth. |
Light is an ego found only on orbs. Like the unrand Eos, characters wielding an orb of light emit a 3-tile halo. The halo makes everything inside (except you) easier to hit,[1] reveals invisible creatures, and decreases stealth.
Strategy
- The orb can be used as a bootleg see invisible. This is most useful if you don't have another shield yet.
- The halo's to-hit boost not only helps you, but your allies (summons, derived undead, etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.
- Remember that the halo will also impact your invisibility! Don't rely on it while wielding this orb.
Notes
History
- The light ego, along with orbs themselves, was introduced in 0.28.
Orbs |
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Energy • Guile • Light • Mayhem • Wrath |