Difference between revisions of "Energy"
m (bump v, mention Djs) |
|||
(6 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version032}} |
{{flavour|It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts.}} | {{flavour|It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts.}} | ||
− | The '''Energy''' [[ego]] | + | The '''Energy''' [[ego]] occasionally [[channel|refunds MP]] when casting spells. It can only be found on [[orb]]s. |
− | When successfully casting a spell, this ego gives a 20% chance to have | + | When successfully casting a spell, this ego gives a 20% chance to have the full MP cost refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%, added. (For reference, the first stack of [[wizardry]] reduces raw spell failure by x75%.) |
− | Note that this does not mean that your spell failure actually increases by + | + | Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. For example: |
+ | *If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure. | ||
+ | *If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure. | ||
+ | *For spells with 1% failure, it varies. A 1% failure might increase to 2% or 9% actual failure, depending on how much skill you have. | ||
+ | |||
+ | Orbs of energy do nothing for [[Djinni]], but they don't lower your spell success rate too. So followers of [[Ashenzari]] can use them as a placeholder item for an extra curse if they don't have a [[shield]] yet. | ||
==See also== | ==See also== | ||
− | * [[Crystal ball of Wucad Mu]] - an [[unrand]] orb with an improved version of this ego. | + | *[[Crystal ball of Wucad Mu]] - an [[unrand]] orb with an improved version of this ego. |
==History== | ==History== | ||
− | * Prior to [[0.30]], channeling was different, You had a <code>2 * Evocations / 108</code> chance to regain MP on any cast. | + | *Prior to [[0.30]], channeling was different, You had a <code>2 * Evocations / 108</code> chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a <code>1 / (Evocations - MP cost)</code> chance of either being confused for <code>1 + 1d4</code> turns or losing 1-5 [[intelligence]]. It did not increase failure rate. |
− | * This ego was introduced, along with orbs, in [[0.28]]. | + | *This ego was introduced, along with orbs, in [[0.28]]. |
{{orb}} | {{orb}} |
Latest revision as of 21:02, 15 January 2025
It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. |
The Energy ego occasionally refunds MP when casting spells. It can only be found on orbs.
When successfully casting a spell, this ego gives a 20% chance to have the full MP cost refunded. When you miscast a spell, you will always have MP refunded. However, it increases your raw spell failure chance by +10%, added. (For reference, the first stack of wizardry reduces raw spell failure by x75%.)
Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the Spell Success page for details. For example:
- If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure.
- If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure.
- For spells with 1% failure, it varies. A 1% failure might increase to 2% or 9% actual failure, depending on how much skill you have.
Orbs of energy do nothing for Djinni, but they don't lower your spell success rate too. So followers of Ashenzari can use them as a placeholder item for an extra curse if they don't have a shield yet.
See also
- Crystal ball of Wucad Mu - an unrand orb with an improved version of this ego.
History
- Prior to 0.30, channeling was different, You had a
2 * Evocations / 108
chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a1 / (Evocations - MP cost)
chance of either being confused for1 + 1d4
turns or losing 1-5 intelligence. It did not increase failure rate. - This ego was introduced, along with orbs, in 0.28.
Orbs |
---|
Energy • Guile • Light • Mayhem • Wrath |