Difference between revisions of "Floating eye"
m (→Tips & Tricks) |
(bye (page maintained since the strategy is significantly different than glass eyes)) |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{obsolete}} |
{{list of | eyeballs}} | {{list of | eyeballs}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Floating eyes''' are harmless on their own, but | + | '''Floating eyes''' are harmless on their own, but when around monsters, are one of the deadliest enemies in the game. They are capable of [[paralysis|paralysing]] for 2-4 turns with their [[smite-targeted]] gaze, rendering you easy prey for anything nearby. They can be found rarely in [[the Dungeon]], and occasionally in [[the Depths]] and [[Slime Pits]]. They can also be summoned by monsters with the [[Summon Eyeballs]] spell. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * An incredibly deadly monster. Being paralysed for | + | *An incredibly deadly monster. Being paralysed for 4 turns (which also lowers your [[EV]] and [[SH]] to practically 0) near any other monster can outright kill you. Most dangerous to [[EV]]-based fighters, though anyone should take great caution. |
− | + | *Unlike some other gaze attacks, they don't require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through [[iron grate]]s and [[statue]]s. [[Willpower]] provides no protection, either. The only ways to prevent paralysis are to be a [[Formicid]] or a follower of [[Jiyva]]. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place. | |
− | * Unlike some other gaze attacks, they don't require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through [[iron grate]]s and [[statue]]s. [[Willpower]] provides no protection, either. The only ways to prevent paralysis are to be a [[Formicid]] or a follower of [[Jiyva]]. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place. | + | *Thankfully, floating eyes are fragile and have terrible [[willpower]] of their own. Most mid-level characters can easily one-shot them. However, this fact won't save you if you can't hit the monster in the first place. [[Penetration|Piercing]] and [[smite-targeted]] attacks are good; [[Airstrike]], [[javelin]]s, [[tin of tremorstones]], etc. all work well if the eye is behind an enemy. Note that damage isn't a 100% reliable way to kill enemies, since even if you can't miss, you could always low roll. |
− | + | *Paralysis Gaze requires 2 casts to function. The first cast charges the ability, the second cast paralyses you. Every turn, floating eyes have a 40% chance to cast the spell. Therefore, floating eyes require a minimum of 2 turns in order to paralyse, but they'll often take more. | |
− | * Thankfully, floating eyes are fragile | + | **Floating eyes do not lose charge if you break line of sight. A fully charged floating eye will remain charged until you encounter it again. |
− | + | *If you don't have a means of killing one quickly, try using a [[scroll of fear]] - it has a 98% chance of success. Chasing one off will give you some time to deal with its allies. A [[scroll of fog]] will also help by breaking line of sight, giving you time to take out closer enemies or escape. | |
− | *If you don't have a means of killing one quickly, try using a [[scroll of fear]] | ||
− | |||
− | |||
==History== | ==History== | ||
− | + | *In [[0.31]], floating eyes were replaced with '''[[glass eye]]s'''. | |
+ | *Prior to [[0.18]], these monsters were known as '''giant eyeballs'''. They were slow, but their gaze worked immediately. Also, they didn't appear in the [[Depths]]. | ||
+ | *Prior to [[0.15]], giant eyeballs would randomly generate in Slime and Depths. |
Latest revision as of 04:11, 15 January 2024
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
For a list of all eyeballs, see list of eyeballs.
floating eye G | |
---|---|
HP | 10-22 |
HD | 9 |
XP | 142 |
Speed | 10 |
AC | 0 |
EV | 1 |
Will | 10
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | floating eye, floating eye |
Flags | See invisible Flying Unbreathing |
A floating eyeball, said to be one of the servitors of Jiyva. It possesses a gaze that can eventually paralyze even the most strong-willed of adventurers.
“El ojo que ves |
Contents
Useful Info
Floating eyes are harmless on their own, but when around monsters, are one of the deadliest enemies in the game. They are capable of paralysing for 2-4 turns with their smite-targeted gaze, rendering you easy prey for anything nearby. They can be found rarely in the Dungeon, and occasionally in the Depths and Slime Pits. They can also be summoned by monsters with the Summon Eyeballs spell.
Spells
Spell set I | ||
---|---|---|
Slot1 | Paralysis Gaze | Magical flag |
Tips & Tricks
- An incredibly deadly monster. Being paralysed for 4 turns (which also lowers your EV and SH to practically 0) near any other monster can outright kill you. Most dangerous to EV-based fighters, though anyone should take great caution.
- Unlike some other gaze attacks, they don't require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through iron grates and statues. Willpower provides no protection, either. The only ways to prevent paralysis are to be a Formicid or a follower of Jiyva. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place.
- Thankfully, floating eyes are fragile and have terrible willpower of their own. Most mid-level characters can easily one-shot them. However, this fact won't save you if you can't hit the monster in the first place. Piercing and smite-targeted attacks are good; Airstrike, javelins, tin of tremorstones, etc. all work well if the eye is behind an enemy. Note that damage isn't a 100% reliable way to kill enemies, since even if you can't miss, you could always low roll.
- Paralysis Gaze requires 2 casts to function. The first cast charges the ability, the second cast paralyses you. Every turn, floating eyes have a 40% chance to cast the spell. Therefore, floating eyes require a minimum of 2 turns in order to paralyse, but they'll often take more.
- Floating eyes do not lose charge if you break line of sight. A fully charged floating eye will remain charged until you encounter it again.
- If you don't have a means of killing one quickly, try using a scroll of fear - it has a 98% chance of success. Chasing one off will give you some time to deal with its allies. A scroll of fog will also help by breaking line of sight, giving you time to take out closer enemies or escape.
History
- In 0.31, floating eyes were replaced with glass eyes.
- Prior to 0.18, these monsters were known as giant eyeballs. They were slow, but their gaze worked immediately. Also, they didn't appear in the Depths.
- Prior to 0.15, giant eyeballs would randomly generate in Slime and Depths.