Difference between revisions of "Summon Small Mammal"
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==Useful Info== | ==Useful Info== | ||
− | One small mammal is summoned. | + | One small mammal is summoned. Possible summons include: |
− | |||
− | Possible summons: | ||
:{{monsterlink|Rat}} - Low damage and fragile, but better than nothing. | :{{monsterlink|Rat}} - Low damage and fragile, but better than nothing. | ||
:{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage. | :{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage. | ||
:{{monsterlink|Quokka}} - Decent damage and HP. Good all-round early on. | :{{monsterlink|Quokka}} - Decent damage and HP. Good all-round early on. | ||
− | There is a <code>1 - 10 / <power></code> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.30.1|spl-summoning.cc|106}}</ref> | + | Higher [[spell power]] can result in a stronger mammal. There is a <code>1 - 10 / <power></code> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.30.1|spl-summoning.cc|106}}</ref> |
+ | |||
+ | Duration of the summon is around 27 turns; it does not depend on spell power. | ||
− | + | There is a summon cap of 2; additional summons will cause the oldest to very quickly time out. | |
==Strategy== | ==Strategy== | ||
Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates [[summon]]s, it can remain useful for a while longer: | Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates [[summon]]s, it can remain useful for a while longer: | ||
− | *By swapping places with a summon, you create a space, | + | *By swapping places with a summon, you create a space, avoiding [[attacks of opportunity]] in the process. This can let you [[pillar dance]] any 10-speed melee enemy. |
− | *Even if you have no serious plans to summon | + | *Even if you have no serious plans to summon things, this spell can be ''very'' effective when combined with a [[scroll of immolation]] (or the [[Inner Flame]] spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & [[Lair]]. |
==Monster Version== | ==Monster Version== |
Latest revision as of 14:45, 15 January 2024
Summon Small Mammal | |
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Level | 1 |
School1 | Summoning |
Source(s) | Book of Callings Book of Cantrips |
Casting noise | 1 |
Spell noise | 0 |
Power Cap | 25 |
Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka. |
Summon Small Mammal is a Summonings spell which summons one weak monster.
Summoners start with this spell memorized.
Useful Info
One small mammal is summoned. Possible summons include:
- r Rat - Low damage and fragile, but better than nothing.
- b Bat - Extremely fast and evasive, but does virtually no damage.
- r Quokka - Decent damage and HP. Good all-round early on.
Higher spell power can result in a stronger mammal. There is a 1 - 10 / <power>
chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.[1]
Duration of the summon is around 27 turns; it does not depend on spell power.
There is a summon cap of 2; additional summons will cause the oldest to very quickly time out.
Strategy
Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates summons, it can remain useful for a while longer:
- By swapping places with a summon, you create a space, avoiding attacks of opportunity in the process. This can let you pillar dance any 10-speed melee enemy.
- Even if you have no serious plans to summon things, this spell can be very effective when combined with a scroll of immolation (or the Inner Flame spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & Lair.
Monster Version
A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a river rat with equal chances.[2]
The following enemies cast Summon Small Mammal:
History
- Prior to 0.28, this spell had a summon cap of 4.
- Prior to 0.14, this spell could also summon grey rats, and had a summon cap of three.
- Prior to 0.13, this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
- Prior to 0.12, a more powerful version of the spell known as Vampire Summon was used by vampires, vampire knights, and deep elf summoners. It summoned 3-5 mammals (with orange rats in place of quokkas).
- In 0.6, it was nerfed again, limiting the effect to at most two summoned creatures, and green rats and orange rats were removed from the spell's possible results.
- Prior to to 0.4.3, this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons.
References
- ↑ spl-summoning.cc:106 (0.30.1)
- ↑ mon-cast.cc:5798 (0.30.1)