Difference between revisions of "Disjunction"

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The chance of a monster blinking away depends on how close it is to the center. [[Willpower]] isn't effective against Disjunction; if the monster is able to blink, it can be blinked away.
 
The chance of a monster blinking away depends on how close it is to the center. [[Willpower]] isn't effective against Disjunction; if the monster is able to blink, it can be blinked away.
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==Strategy==
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While Disjunction is active, it's almost impossible for monsters to stay in melee range for more than 1 turn.
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As a level 8 utility spell, it's a big investment for most characters doing a 3-rune game. Species with amazing Translocations aptitude ([[Felid]]s, [[Spriggan]]s) can find it reasonable to cast, especially if you've trained the skill for a spell like [[Malign Gateway]]. In [[extended]], there's infinite XP, so anyone can cast it eventually.
  
 
==See Also==
 
==See Also==

Latest revision as of 18:38, 23 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Disjunction.png Disjunction
Level 8
School1 Translocation
Source(s) Book of Chaos
Book of the Warp
Casting noise 6
Spell noise 0
Power Cap 200
Range 4
Flags Escape, Utility
Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.

Disjunction is a level 8 Translocation spell which blinks away nearby monsters for a short time.

Useful Info

When cast, an aura of disjunction with radius of 4 appears. The duration of the aura is randomized and depends on spell power (min. 6 turns).

The chance of a monster blinking away depends on how close it is to the center. Willpower isn't effective against Disjunction; if the monster is able to blink, it can be blinked away.

Strategy

While Disjunction is active, it's almost impossible for monsters to stay in melee range for more than 1 turn.

As a level 8 utility spell, it's a big investment for most characters doing a 3-rune game. Species with amazing Translocations aptitude (Felids, Spriggans) can find it reasonable to cast, especially if you've trained the skill for a spell like Malign Gateway. In extended, there's infinite XP, so anyone can cast it eventually.

See Also

History

  • Prior to 0.28, Disjunction caused 750 - 1250 points of magic contamination per cast.
  • Prior to 0.17, the aura was circular and had radius of 5.
  • Disjunction was added in 0.12

References