Difference between revisions of "Blazeheart core"

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==Useful Info==
 
==Useful Info==
'''Blazeheart cores''' are left behind when a non-dormant [[blazeheart golem]] dies. After exactly 1 player turn after it appears (no matter how fast or slow), it explodes in a 3x3 fire explosion. The explosion deals 3d11 - 3d20 damage, depending on [[Summon Blazeheart Golem]]'s spell power, and leaves behind flaming [[cloud]]s
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'''Blazeheart cores''' are left behind when a non-dormant [[blazeheart golem]] dies. Exactly 1 player action after it generates (no matter how fast or slow that action is), it explodes in a 3x3 burst of fire. The explosion deals 3d11 - 3d20 fire damage (depending on [[Summon Blazeheart Golem]]'s spell power), leaves behind flaming [[cloud]]s, and ignites any [[tree]]s in the area.
  
 
==History==
 
==History==
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*Prior to [[0.32]], blazeheart cores were not [[stationary]] and could be knocked back by [[trample|trampling]] or other similar effects. Also, their explosions did not light trees on fire.
 
*In [[0.31]], this monster was introduced as a part of the [[Summon Blazeheart Golem]] spell.
 
*In [[0.31]], this monster was introduced as a part of the [[Summon Blazeheart Golem]] spell.

Latest revision as of 02:19, 21 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
blazeheart core *Blazeheart core.png
HP 3300-6650
HD 15
XP 0
Speed 10
AC 0
EV 99
Will 10



Resistances rF+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Small
Type blazeheart core, blazeheart core
Flags Insubstantial
Stationary
No experience gain
The exposed elemental core of a blazeheart golem. Far too unstable to remain without its shell, it is in the process of violently exploding.

Useful Info

Blazeheart cores are left behind when a non-dormant blazeheart golem dies. Exactly 1 player action after it generates (no matter how fast or slow that action is), it explodes in a 3x3 burst of fire. The explosion deals 3d11 - 3d20 fire damage (depending on Summon Blazeheart Golem's spell power), leaves behind flaming clouds, and ignites any trees in the area.

History

  • Prior to 0.32, blazeheart cores were not stationary and could be knocked back by trampling or other similar effects. Also, their explosions did not light trees on fire.
  • In 0.31, this monster was introduced as a part of the Summon Blazeheart Golem spell.