Difference between revisions of "Demonspawn warmonger"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | Spellcasters should be especially careful when fighting demonspawn warmongers, because their [[Sap Magic]] | + | *Spellcasters should be especially careful when fighting demonspawn warmongers, because their ability to cast [[Sap Magic]] on the player. This has the effect of inflicting the {{Yellow|Sap}} status for 20-30 turns (stacking, to 50 max), during which they will be able to cast one spell, then be restricted from all spellcasting for 3-5 turns. |
+ | **Luckily, the spell requires [[line of sight]], so you can hide behind summons or allies. | ||
+ | **Alternatively, you can turn [[invisible]], since warmongers cannot [[see invisible]] opponents. | ||
+ | **Warmongers should be considered priority targets if you rely on spells to kill monsters. | ||
+ | *Sap status can be removed with a [[potion of cancellation]]. | ||
==History== | ==History== | ||
− | *Prior to [[0.28]], | + | *Prior to [[0.28]], demonspawn with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous. |
*Prior to [[0.17]], warmongers could cast [[Grand Avatar]] instead of [[Haste Other]]. | *Prior to [[0.17]], warmongers could cast [[Grand Avatar]] instead of [[Haste Other]]. | ||
*Warmongers were added in [[0.14]]. | *Warmongers were added in [[0.14]]. | ||
[[Category:Demonspawn]] | [[Category:Demonspawn]] |
Latest revision as of 20:43, 11 July 2024
Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
demonspawn warmonger 6 ![]() | |
---|---|
HP | 82-167 |
HD | 15 |
XP | 1305 |
Speed | 10 |
AC | 3 |
EV | 12 |
Will | 60 |
Attack1 | 40 (hit: plain) |
Attack2 | 20 (claw: plain) |
Attack3 | 20 (gore: plain) |
Resistances | rTorm rMiasma |
Vulnerabilities | Holy Silver |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | demonspawn, demonspawn |
Flags | Fighter Evil Speaks Warm-blooded |
A half-mortal, half-demonic creature, now more beast than whatever species it is descended from. It is devoted to combat, disrupting the magic of its foes as it battles endlessly. |
For a list of all demonspawn, see list of demonspawn.
Contents
Useful Info
Warmongers are demonspawn who can haste allies and disrupt your magic. They can be found in the Pandemonium.
Spells
Spell set I | ||
---|---|---|
Slot1 | Sap Magic | Priest flag |
Slot2 | Haste Other | Priest flag |
Tips & Tricks
- Spellcasters should be especially careful when fighting demonspawn warmongers, because their ability to cast Sap Magic on the player. This has the effect of inflicting the Sap status for 20-30 turns (stacking, to 50 max), during which they will be able to cast one spell, then be restricted from all spellcasting for 3-5 turns.
- Luckily, the spell requires line of sight, so you can hide behind summons or allies.
- Alternatively, you can turn invisible, since warmongers cannot see invisible opponents.
- Warmongers should be considered priority targets if you rely on spells to kill monsters.
- Sap status can be removed with a potion of cancellation.
History
- Prior to 0.28, demonspawn with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous.
- Prior to 0.17, warmongers could cast Grand Avatar instead of Haste Other.
- Warmongers were added in 0.14.