Difference between revisions of "Sanguine talisman"
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*[[Stab]] attacks as well as all melee attacks made at 50% hp or lower heal you (the chance scales with Shapeshifting). | *[[Stab]] attacks as well as all melee attacks made at 50% hp or lower heal you (the chance scales with Shapeshifting). | ||
*Killing living or demonic beings with a stab attack can turn them into '''vampiric thralls'''. Thralls are quickly decaying undead, which have a vampiric bite attack, and, if they had spells, [[Vampiric Draining]]. You can have only one thrall at a time. | *Killing living or demonic beings with a stab attack can turn them into '''vampiric thralls'''. Thralls are quickly decaying undead, which have a vampiric bite attack, and, if they had spells, [[Vampiric Draining]]. You can have only one thrall at a time. | ||
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'''Resistances''' | '''Resistances''' | ||
− | *[[Cold resistance|rC+]] | + | *'''Part-living and part-undead''': |
− | *[[Negative energy resistance|rN++]] | + | **the form gives you ''some'' undead resistances and makes you vulnerable to [[Dispel Undead]] and [[holy wrath]], but you can still be affected by [[poison]]. |
− | *[[Torment]] resistance (50% damage from torment, stacks with rN) | + | **[[Cold resistance|rC+]] |
+ | **[[Negative energy resistance|rN++]] | ||
+ | **[[Torment]] resistance (50% damage from torment, stacks with rN) | ||
'''Restrictions''' | '''Restrictions''' | ||
− | *Cannot regenerate health when monsters are visible | + | *Cannot regenerate health when monsters are visible. |
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'''Improved [[Bat Form]]''': | '''Improved [[Bat Form]]''': | ||
*You have an XP-rechargeable ability that lets you turn into a bat and surrounds you in clouds of bats. | *You have an XP-rechargeable ability that lets you turn into a bat and surrounds you in clouds of bats. | ||
*The clouds deal damage to non-undead and put monsters into sleep. | *The clouds deal damage to non-undead and put monsters into sleep. | ||
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+ | Additionally, the form gives you a [[Stealth]] bonus. | ||
Vampire Form has a minimum of 16 [[Shapeshifting]] skill, below which you get an [[Talisman#Skill|HP penalty]], and the contamination effect scales down. It has a maximum skill of 25; further skill has no further impact. | Vampire Form has a minimum of 16 [[Shapeshifting]] skill, below which you get an [[Talisman#Skill|HP penalty]], and the contamination effect scales down. It has a maximum skill of 25; further skill has no further impact. |
Latest revision as of 14:44, 23 February 2025
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
- This page is a stub. You could probably expand this page should you wish to do so.
A vial of roiling blood that pulses with the beat of an unseen heart. Transforms the user into a fearsome vampire - a creature that straddles the border between life and undeath. They can drink the lifeblood of the living to heal themselves, and even turn those they slay stealthily into vampiric thralls, but do not heal in the presence of monsters. At great effort, they may scatter into a swarm of bats - either to flee or to assail their enemies. |
A sanguine talisman is a talisman that changes you into Vampire Form.
Useful Info
When eVoked, a sanguine talisman turns you into Vampire, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Vampire Form has the following effects:
Combat Bonuses
- Unarmed Combat: 3 base damage (no boost).
- Stab attacks as well as all melee attacks made at 50% hp or lower heal you (the chance scales with Shapeshifting).
- Killing living or demonic beings with a stab attack can turn them into vampiric thralls. Thralls are quickly decaying undead, which have a vampiric bite attack, and, if they had spells, Vampiric Draining. You can have only one thrall at a time.
Resistances
- Part-living and part-undead:
- the form gives you some undead resistances and makes you vulnerable to Dispel Undead and holy wrath, but you can still be affected by poison.
- rC+
- rN++
- Torment resistance (50% damage from torment, stacks with rN)
Restrictions
- Cannot regenerate health when monsters are visible.
Improved Bat Form:
- You have an XP-rechargeable ability that lets you turn into a bat and surrounds you in clouds of bats.
- The clouds deal damage to non-undead and put monsters into sleep.
Additionally, the form gives you a Stealth bonus.
Vampire Form has a minimum of 16 Shapeshifting skill, below which you get an HP penalty, and the contamination effect scales down. It has a maximum skill of 25; further skill has no further impact.
Strategy
Armataur | Djinn | Felid | Humanoid | Naga | Octopode | Tengu |
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History
- In 0.33, Sanguine talismans will be added.